Perun's Doom
3rd-level Evocation
Casting time: 1 action
Range: 60 feet
Target: a point you choose within range
Components: V, S
Duration: Instantaneous
Classes: Druid, Sorcerer
Subclasses:
A powerful wind flows from your outstretched hand to a point you choose within range and then explodes with a low roar into a vortex of air. Each creature in a 20-foot-radius cylinder centered on that point must make a Strength saving throw. On a failed save, a target takes 3d8 bludgeoning damage, is pulled to the center of the cylinder, and then thrown 50 feet into the air. If an affected creature hits a solid obstruction, such as a stone ceiling, it takes 1d6 bludgeoning damage for each 10 feet traveled. Once the spell ends, the affected creatures fall as normal. At Higher Levels. When you cast this spell using a spell slot of 4th level of higher, increase the height that affected creatures are thrown into the air by 10 feet for each spell slot above 3rd.
A powerful wind flows from your outstretched hand to a point you choose within range and then explodes with a low roar into a vortex of air. Each creature in a 20-foot-radius cylinder centered on that point must make a Strength saving throw. On a failed save, a target takes 3d8 bludgeoning damage, is pulled to the center of the cylinder, and then thrown 50 feet into the air. If an affected creature hits a solid obstruction, such as a stone ceiling, it takes 1d6 bludgeoning damage for each 10 feet traveled. Once the spell ends, the affected creatures fall as normal. At Higher Levels. When you cast this spell using a spell slot of 4th level of higher, increase the height that affected creatures are thrown into the air by 10 feet for each spell slot above 3rd.

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