Musketeer

You believe that camaraderie and glory go hand-inhand, that you and your allies are undefeatable as long as you stand together. As such, you have trained with blades and halberds, so that you battle up-close. Your place is not supporting them from afar, but launching a single volley of shot before charging in, bayonet or cutlass in hand, that you might all succeed or fail as one

 

Bonus Proficiencies

You gain proficiency with the bayonet, cutlass, halberd, rapier, and shortsword.

 

Level 3: Heavy Shot

You can load and fire especially dense bullets. Whenever you hit a target with a blunderbuss, flintlock, or musket, you deal extra damage equal to the number of damage dice rolled for the attack.

 

Level 7: Lock, Stock, and Barrel

You ignore the Loading and Misfire properties of the blunderbuss, flintlock, and musket.

 

Level 10: Bayonet Charge

When you move 15 feet or more in a straight line on your turn, you can use your bonus action to make one attack with a bayonet or a melee weapon.

 

Level 14: All for One

Whenever a friendly creature within 5 feet of you is targeted by an attack, you can use your reaction to make a firearm attack against the attacker.


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