Medium

As conduits between the living and dead, mediums offer an essential glimpse past the veil of mortality. Using their auguries, seances, and divinations, mediums can retrieve morsels of information from the afterlife to settle debts between the living or dead, and to assist ongoing investigations. This information, however cryptic, can point an interested party toward clues or evidence that only the deceased are able to provide.

 

Level 3: Fortelling

You can receive glimpses of the future. When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any ability check, attack roll, or saving throw made by you or a creature that you can see with one of these foretold rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn.

As an action, you can expend a use of your Rushed Incantation ability to make an additional foretold roll. You can have up to three foretold rolls at one time. Each foretold roll can be used only once. When you finish a long rest, you lose any unused foretold rolls.

 

Level 3: Trinkets

You’ve collected a number of objects that help you attune to the afterlife. You can use the following trinkets:

 

Dead Ringer. As an action, you can ring this bell to cast the speak with dead spell once without using a spell slot or spell components. When you cast the spell using this trinket, you can ask the corpse only one question.

Heptagonal Spectacles. As a bonus action, you can cast the see invisibility spell once without using a spell slot or spell components.

Lucent Mirror. You can use your bonus action to activate this trinket, causing you to phase partially into the Ethereal Plane for up to 1 minute. For the duration, you can move through other creatures and objects as if they were difficult terrain, but you take 1d10 force damage if you end your turn inside a creature or object. Additionally, you have resistance to all damage. This effect ends early after you take any damage.

 

Level 6: Forewarning Presence

The spirits of the dead guide your hand when you would falter. You can reroll an attack roll or ability check you make, and you must use the new roll.

Once you use this feature, you can’t use it again until you finish a short or long rest.

 

Level 10: Whispers from Beyond

You can open your perceptions to receive a hint from beyond the pale. The GM answers with a one-word hint pertaining to your best course of action, a fruitful line of inquiry, or some other useful direction.

Once you use this feature, you can’t use it again until you finish a long rest.

 

Level 14: Third Eye

Your connection to the afterlife allows you to see all. You can use your bonus action to cast the true seeing spell without using a spell slot or spell components.

Once you use this ability, you can’t use it again until you finish a long rest.


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