Jolly Roger Banner
The skulls and crossbones adorning the Banner of the Jolly Roger need no introduction: it means thieves, brigands, treasure, and adventure on the high seas. Moreover, it means the strong backs of a crew working in unison, piloting a ship from horizon to horizon, under the command of a fierce captain and their first mate.
Level 3: Maneuver - Double Thrust
You learn the following maneuver:
When you make an attack with a finesse weapon as part of the Attack action on your turn, you can spend one battle die as a bonus action to make an additional attack with that weapon. This attack adds the battle die, instead of your ability modifier, to the weapon’s damage roll.
Level 7: Tricky Footwork
Your elegant swordplay lets you place enemies where you want them. Whenever you hit a creature of your size or smaller with a melee attack on your turn, you can switch places with the target. This movement doesn’t provoke opportunity attacks.
Level 13: Unfair Play
Level, both you and your cohort can use a bonus action to take the Hide or Use an Object action, or to attempt to shove a creature. You have advantage on Strength (Athletics) checks you make to push another creature out of a boat or other waterborne vessel.
Level 17: All Hands on Deck
Your crew works in perfect unison at your directive. You can use your action on your turn to direct each friendly creature within 60 feet of you that can see or hear you to take an action of your choice; this action can’t be the Attack, Cast a Spell, Dodge, or Use a Magic Item action. A creature can immediately use its reaction to take this action.

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