Investiture of Metal
6th-level transmutation
Casting time: 1 action
Range: Self
Target: Self
Components: V S
Duration: Concentration, up to 10 minutes
Classes: Sorcerer, Artificer, Wizard
Subclasses: --
Until the spell ends you gain the following benefits:
Until the spell ends you gain the following benefits:
- You are immuned to bludgeoning damage and resistant to piercing damage
- You can use your bonus action to create a line of metal spikes that just up from the ground in a 15-feet line, 5-feet wide. Each creature in the line must make a Dexterity saving throw. A creature takes 4d8 piercing damage on a failed save, or half as much damage on a successful one

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