Investiture of Metal

6th-level transmutation   Casting time: 1 action   Range: Self   Target: Self   Components: V S   Duration: Concentration, up to 10 minutes   Classes: Sorcerer, Artificer, Wizard   Subclasses: --  
Until the spell ends you gain the following benefits:
  • You are immuned to bludgeoning damage and resistant to piercing damage
  • You can use your bonus action to create a line of metal spikes that just up from the ground in a 15-feet line, 5-feet wide. Each creature in the line must make a Dexterity saving throw. A creature takes 4d8 piercing damage on a failed save, or half as much damage on a successful one


Comments

Please Login in order to comment!