Inquisitor
The church has long been the first line of defense against the tide of impending darkness. Yet, the clergy’s stubborn devotion to righteousness impedes them where it counts: you must sometimes be willing to do evil to counter evil. That’s where the inquisition comes in.
As a righteous inquisitor of the faith, you are tasked with rooting out heresy, exorcising demons, and stamping out any sign of the occult, and you are offered clemency for any action you take in the defense of the greater good. You may investigate anyone or anything you deem to be in line with the forces of evil, for you alone are a holy blade in the dark, the arbiter of your church.
Level 3: Bonus Proficiencies
You gain proficiency with medium armor.
Level 3: Exorcist's Doctrines
You gain proficiency in the Religion skill, and your proficiency bonus is doubled for any ability check you make that uses this skill.
Level 3: Trinkets
You’ve collected a number of magical trinkets to help you banish restless spirits and foul demonic forces. You can use the following trinkets:
Alabaster Balm. As a bonus action, you can cast the lesser restoration spell once without using a spell slot or spell components.
Hallowed Chalice. As a bonus action, you can utter a prayer and produce a volume of holy water from this cup sufficient to fill one flask. After 24 hours, this holy water becomes ordinary water. You can use this trinket five times before its power is expended.
Reliquary of Doubt. As a bonus action, you can cast the detect thoughts spell once without using a spell slot or spell components. When you cast the spell in this way, you can only detect thoughts that are associated with negative emotions, such as guilt, apprehension, regret, or melancholy.
Level 6: Divine Strike
You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d6 radiant damage to the target.
Level 10: Rote Piety
You command a mastery of divine magic seldom seen among the clergy. You can use your Opportunistic Piety feature three times, and you regain all expended uses when you finish a short or long rest.
Level 14: Excommunication
As an action, you can emblazon a mark of religious condemnation upon a creature you can see within 60 feet of you. The target must succeed on your choice of a Constitution or Wisdom saving throw or be marked for 1 minute. While marked, the creature can’t regain hit points or have advantage on any attack roll or ability check. Additionally, whenever the creature takes an action, it takes 2d6 radiant damage as the mark burns with radiant light.
Once you use this feature, you can’t use it again until you finish a long rest.

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