Inflict Wounds
1st-level necromancy
Casting time: 1 action
Range: Touch
Target: a creature within reach
Components: V S
Duration: Instantaneous
Classes: Accursed, Cleric
Subclasses: Paladin (Oathbreaker), Wizard (Theurgy), Mage of Witherbloom (Druid, Warlock), Sorcerer (Cursed Existence
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.

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