Inflict Wounds

1st-level necromancy   Casting time: 1 action   Range: Touch   Target: a creature within reach   Components: V S   Duration: Instantaneous   Classes: Accursed, Cleric   Subclasses: Paladin (Oathbreaker), Wizard (Theurgy), Mage of Witherbloom (Druid, Warlock), Sorcerer (Cursed Existence  
 

A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.


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