Hollowed Husk
You become gaunt and desiccated as you convert all the water in your body into a thaumaturgic toxin that emanates an aura of enervating radiance. You shed bright light in a 10--foot radius and dim light for an additional 10 feet. YOu can end teh spell early by using an action to dismiss it.
When a creature enters the area of the light for the first time or starts it turn there, it must succeed on a Constitution saving throw or gain three levels of exhaustion for as long as it remains in the area of light. A creature can never gain more than 6 levels of exhaustion from this spell, and any levels of exhaustion caused by this spell are removed when the spell ends or when the affected creature leaves the spell's area.

Comments