Gust

Transmutation cantrip   Casting time: 1 action   Range: 30 feet   Target: --   Components: V S   Duration: Instantaneous   Classes: Druid, Sorcerer, Wizard   Subclasses: Cleric (Arcana Domain), Cleric (Nature Domain), Cleric (Strength Domain), Fighter (Eldritch Knight), Rogue (Arcane Trickster)  
You seize the air and compel it to create one of the following effects at a point you can see within range:  
  • One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
  • You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn't pushed with enough force to cause damage.
  • You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.


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