Dragon Banner
Captains under the banner of the Dragon are among the most formidable warriors to grace the battlefield. Armed with an array of lethal maneuvers, these captains cut through lesser combatants with ease, turning the tides of battle on their own, if needed. The visage of the Dragon Banner inspires fear and loyalty in equal measure, for the carnage and bloodshed left in a dragon warrior’s wake speaks volumes of their skill.
Level 3: Bonus Battle Die
Your total number of battle dice increases by 1.
Level 3: Maneuver: Cleave
You learn the following maneuver:Once on each of your turns, when you reduce a hostile creature to 0 hit points or score a critical hit with a melee weapon attack, you can spend a battle die to move up to 15 feet and make another melee weapon attack as part of the same action. On a hit, you add the battle die to the attack’s damage roll.
Level 7: Maneuver: Wade into Battle
You learn the following maneuver: You can expend a battle die to take the Dash or Disengage action as a bonus action on your turn.
Level 13: Maneuver: Fury Attack
You learn the following maneuver:When you take the Attack action on your turn, you can expend a battle die as a bonus action to unleash a barrage of strikes. Make up to three melee weapon attacks as part of the Attack action, instead of one. Each attack must target a different creature.
Level 17: Vicious Focus
Whenever you reduce a hostile creature to 0 hit points or score a critical hit with a melee weapon attack, you enter a zen state of battle for 1 minute. For the duration, your weapon attacks score a critical hit on a roll of 19 or 20. Each time during the duration that you reduce another hostile creature to 0 hit points or score another critical hit, this critical hit range increases, first allowing your melee weapon attacks to score a critical hit on a roll of 18–20, then on a roll of 17–20, then on a roll of 16–20. If you fall unconscious, this effect ends early.

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