Doom of the Earthen Maw
4th-level evocation (sanguimancy)
Casting time: 1 action
Range: 60 feet
Target: a creature within range
Components: V, S
Duration: 10 rounds
Classes: Antipaladin
Subclasses:
The ground within 30 feet of the point you designate turns into filthy and slippery muck, so that those in the area sink down to a watery death. This spell affects sand, earth, mud, or ice, but not stone, wood, or other material. For the duration, the ground in the affected area is difficult terrain. A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the mud until the spell ends. A restrained creature can free itself by using an action to make a successful Strength saving throw. Creatures that free themselves or that enter the area after the spell was cast are affected by the difficult terrain but don't become restrained. Each round, a restrianed creature sinks deeper into the muck. A Medium or smaller creature that is restrained for 3 rounds becomes completely submerged at the end of its third turn. A Large creature becomes submerged after 4 rounds. Submerged creatures begin suffocating if they aren' tholding their breath. Creatures that are still submerged when the spell expires are sealed beneath the newly-solid ground. At that point, they can escape only if someone else digs them out or they have a burrowing speed.
The ground within 30 feet of the point you designate turns into filthy and slippery muck, so that those in the area sink down to a watery death. This spell affects sand, earth, mud, or ice, but not stone, wood, or other material. For the duration, the ground in the affected area is difficult terrain. A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the mud until the spell ends. A restrained creature can free itself by using an action to make a successful Strength saving throw. Creatures that free themselves or that enter the area after the spell was cast are affected by the difficult terrain but don't become restrained. Each round, a restrianed creature sinks deeper into the muck. A Medium or smaller creature that is restrained for 3 rounds becomes completely submerged at the end of its third turn. A Large creature becomes submerged after 4 rounds. Submerged creatures begin suffocating if they aren' tholding their breath. Creatures that are still submerged when the spell expires are sealed beneath the newly-solid ground. At that point, they can escape only if someone else digs them out or they have a burrowing speed.

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