Doom of Disenchantment

3rd-level abjuration (sanguimancy)   Casting time: 1 action   Range: Self   Target:   Components: V, S   Duration: Concentration, up to 5 rounds   Classes: Antipaladin   Subclasses:  
When you cast Doom of disenchantment, your armor and shield glow with unholy light. When a creature hits you with an attack, the spell counters any augmenting magic granting the attack a bonus to hit (but not advantage) or bonus damage. For example, a +1 weapon would still be considered magical but it gets neither +1 hit nor damage against a target under a doom of disenchantment.   The doom also momentarily suppresses other magical abilities or spell-like abilities of the attack. A Sword of Wounding, for example, can't use ongoing wounds on you and you recover hit points normally. If the attack was a spell or spell-like ability, it's affected as if you'd cast Counterspell, using Charisma as your spellcasting ability. Spells with a duration of instantaneous, however, are unaffected.      

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