Doom of Disenchantment
3rd-level abjuration (sanguimancy)
Casting time: 1 action
Range: Self
Target:
Components: V, S
Duration: Concentration, up to 5 rounds
Classes: Antipaladin
Subclasses:
When you cast Doom of disenchantment, your armor and shield glow with unholy light. When a creature hits you with an attack, the spell counters any augmenting magic granting the attack a bonus to hit (but not advantage) or bonus damage. For example, a +1 weapon would still be considered magical but it gets neither +1 hit nor damage against a target under a doom of disenchantment. The doom also momentarily suppresses other magical abilities or spell-like abilities of the attack. A Sword of Wounding, for example, can't use ongoing wounds on you and you recover hit points normally. If the attack was a spell or spell-like ability, it's affected as if you'd cast Counterspell, using Charisma as your spellcasting ability. Spells with a duration of instantaneous, however, are unaffected.
When you cast Doom of disenchantment, your armor and shield glow with unholy light. When a creature hits you with an attack, the spell counters any augmenting magic granting the attack a bonus to hit (but not advantage) or bonus damage. For example, a +1 weapon would still be considered magical but it gets neither +1 hit nor damage against a target under a doom of disenchantment. The doom also momentarily suppresses other magical abilities or spell-like abilities of the attack. A Sword of Wounding, for example, can't use ongoing wounds on you and you recover hit points normally. If the attack was a spell or spell-like ability, it's affected as if you'd cast Counterspell, using Charisma as your spellcasting ability. Spells with a duration of instantaneous, however, are unaffected.

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