Conjurer

As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant.

 

Level 3: Conjuration Savant

Choose two Wizard spells from the Conjuration school, each of which must be no higher than level 2, and add them to your spellbook for free.

 

In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Conjuration school to your spellbook for free. The chosen spell must be of a level for which you have the spell slots.

 

All spells gained in this way are always prepared and do not count towards your spells prepared for the day.

 

Level 3: Minor Conjuration

When you select this school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet.

 

The object disappears after 1 hour, when you use this feature again, or if it takes or deals any damage.

 

Level 6: Benign Transportation

You can use your action to teleport up to 30 feet to an unoccupied space that you can see. Alternatively, you can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, you both teleport, swapping places.

 

Once you use this feature, you can't use it again until you finish a long rest or you cast a conjuration spell of 1st level or higher.

 

Level 10: Focused Conjuration

While you are concentrating on a conjuration spell, your concentration can't be broken as a result of taking damage.

 

Level 14: Durable Summons

Any creature that you summon or create with a conjuration spell has 30 temporary hit points.

 


 

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