College of Canticles
Most bards are content to amuse and entertain, but those in the College of Canticles lend their musical talents to the worship of the gods. These bards spread divinely inspired dogma and lead hymns, borrowing a measure of their god’s power to bolster their allies. While clerics may be the face of religious institutions, rarely are they as successful at winning converts as bards of this college.
Level 3: Joyful Noise
You can speak, read, and write Celestial and you can use holy symbols as a spellcasting focus for your bard spells.
Level 3: Channel Divinity
You gain the ability to channel divine energy through enthusiastic worship, using that energy to fuel magical effects. You start with one such effect, Celestial Song, and gain another at 6th level.
When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.
If your Channel Divinity effect requires saving throws, the DC equals your bard spell save DC.
Beginning at 14th level, you can use your Channel Divinity twice between rests. When you finish a short or long rest, you regain your expended uses.
Channel Divinity: Celestial Song As an action, you sing a song of worship for the divine that empowers your allies and enfeebles certain outsiders. Choose any number of creatures within 30 feet who can hear you to gain temporary hit points equal to 1d6 + your Charisma modifier. Fiends and undead can’t be chosen and, instead, must succeed on a Constitution saving throw or take radiant damage equal to 1d6 + your Charisma modifier. For the next minute, you can use a bonus action on each of your turns to repeat this effect. If you end a turn without r
epeating the effect, your Celestial Song ends.Any remaining temporary hit points granted by this ability are lost when your Celestial Song ends.
Level 3: Hallowed Inspiration
While a creature has one of your Bardic Inspiration dice, it has resistance to necrotic and radiant damage.
In addition, when a creature with one of your Bardic Inspiration dice deals damage with a weapon attack or spell, it can roll and expend the Bardic Inspiration die to change the damage type to radiant and deal bonus damage to one target of the attack or spell equal to the result of the die.
Choose one of the cleric class’ divine domains. You gain the 2nd level Channel Divinity option of that divine domain. Your bard level counts as your cleric level for the purpose of your domain’s Channel Divinity.
Additionally, you learn the domain spells of your chosen divine domain when you reach certain bard levels. When you gain this feature, you learn each of the spells a cleric of your chosen divine domain would gain at 1st, 3rd, and 5th level. Once you reach 7th and 9th level in this class, you learn the spells a cleric of the same divine domain would gain at that level. Each of the domain spells counts as a bard spell for you and doesn’t count against the number of bard spells you know.
Level 14: Consecrated Choir
When you use the Celestial Song option when using your Channel Divinity, friendly creatures within 30 feet who can hear you can use their reaction to join in. For each creature that joins in, roll an additional 1d6 for the healing and damage caused by the song, to a maximum of 3d6 additional dice. While your Celestial Song persists, each time you use a bonus action to repeat the healing and radiant damage, friendly creatures within 30 feet who can hear you can use their reaction to join in.

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