Circle of Succulents
There is one goal for druids of the Circle of Succulents: survive. They don’t necessarily aim to defeat unnatural forces in the world, but rather to outlast them, as the toughest plants in nature commonly do. These druids typically hail from warmer climates, where succulents are common.
Level 3: Shifting Resources
You are able to strengthen your wild shape forms with the energy you have stockpiled. When you use your action to wild shape, you can expend Hit Dice to grant your wild shape form temporary hit points. For each Hit Die expended, roll the die and add your Constitution modifier to the result (minimum of 1). You gain temporary hit points equal to the total.
Level 3: Tough as Nails
Your wild shape forms become as durable as the plants you adore. While you are transformed by Wild Shape, you gain a bonus to your AC equal to half your proficiency bonus.
Additionally, your beast forms exhibit sharp needlelike barbs. Immediately after a creature makes a melee attack against you, it takes 1d4 piercing damage. This piercing damage is considered magical for the purposes of overcoming resistance and immunity to nonmagical damage. This damage increases by 1d4 at 5th level (2d4), 11th level (3d4) and 17th level (4d4).
Level 6: Spell Stockpile
You gain the ability to stockpile resources for a later date. Each time you regain spell slots when you finish a long rest, you can stockpile one spell slot at the highest level you had remaining before the long rest. If the spell slot was higher than 5th level, you stockpile it as a 5th level spell slot. The stockpiled spell slot is lost when you use it to cast a spell or you use this feature to stockpile a new spell slot.
Level 10: Hard to Kill
Your natural resilience extends to the point of defying death. You can go without food, water, and sleep for 30 days at a time without suffering exhaustion or death. Also, when you are reduced to 0 hit points but not killed outright, you can use your reaction and expend a spell slot to drop to a number of hit points equal to 5 × the level of the expended spell slot instead.
Level 14: Resource Grind
Your ability to gather resources accelerates. When you finish a long rest, you replenish all of your Hit Dice instead of half and you can stockpile two of your remaining spell slots instead of one.


Comments