Boreas's Breath

2nd-level transmutation (ritual)   Casting time: 1 action   Range: Touch   Target: water in a 20-foot cube within touch range   Components: V, S   Duration: Instantaneous   Classes: Cleric, Druid, Ranger, Wizard   Subclasses:  
You freeze standing water in a 20-foot cube, or running water in a 10-foot cube, originating from you. The water turns to solid ice. The surface becomes difficult terrain and any creature finishing its turn on the ice must make a DC 10 Dexterity saving throw or fall prone.   Creatures partially submerged in the water when it freezes become partially trapped. They are restrained and can use an action to make a Strength check against your spell DC to break free.   Creatures fully submerged in the water when it freezes become fully trapped. They are restrained, incapacitated and cannot breath. As an action, a fully-trapped creature can attempted to break free with a successful DC 25 Strength check.   Any creature trapped in the ice at the end of its turn takes 1d6 (if partially trapped) or 2d6 (if fully trapped) cold damage. The ice has 10 AC and 15 hit points. It is resistant to nonmagical slashing, bludgeoning and piercing damage and is vulnerable to fire damage.   At Higher Levels. When you cast this spell using a spell slot of 3rd or higher, increase the size of the cube by 10 feet for each spell slot level above 2nd.    

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