Blood Tide
Necromancy Cantrip (sanguimancy)
Casting time: 1 action
Range: 25 ft
Target: a creature within range
Components: V
Duration: 4 rounds
Classes: Sorcerer, Wizard
Subclasses:
When you cast this spell, the targeted creature must succeed on a Constitution saving throw or bleed from its nose, eyes, ears and mouth. This bleeding causes no damage but imposes a -2 penalty on the creature's Intelligence, Charisma, and Wisdom checks. Blood tide has no effect on undead or constructs. A bleeding creature might also attract the attention of creatures such as stirges, sharks, or giant mosquitoes, depending on the circumstances. A Cure Wounds spells tops the bleeding before the spell's duration expires, as does a successful DC 10 Wisdom (Medicine) check. The duration increases to 2 minutes at 5th level, 10 minutes at 11th level, and 1 hour at 17th level.
When you cast this spell, the targeted creature must succeed on a Constitution saving throw or bleed from its nose, eyes, ears and mouth. This bleeding causes no damage but imposes a -2 penalty on the creature's Intelligence, Charisma, and Wisdom checks. Blood tide has no effect on undead or constructs. A bleeding creature might also attract the attention of creatures such as stirges, sharks, or giant mosquitoes, depending on the circumstances. A Cure Wounds spells tops the bleeding before the spell's duration expires, as does a successful DC 10 Wisdom (Medicine) check. The duration increases to 2 minutes at 5th level, 10 minutes at 11th level, and 1 hour at 17th level.

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