Assemble Sky Barge

9th-level transmutation   Casting time: 4 hours   Range: 120 feet   Target: --   Components: V, S, M (a finely detailed platinum model airship worth at least 10,000 gp, which the spell consumes)   Duration: Instantaneous   Classes: Artificer, Wizard   Subclasses:  

You assemble a majestic sky barge out of salvaged scrap and natural materials at a point you can see within range. This construct uses the Sky Barge stat block and appears as a luxurious flying ship of a design you choose.

You can create any deck plan you like. The barge is furnished and decorated as you choose, at the GM’s discretion. It contains sufficient room to house up to 50 Medium-sized creatures. Three near-transparent crew members pilot and operate the vessel. You decide the visual appearance of these crew members and their attire. They are completely obedient to your orders. One member of this crew pilots the craft from the command deck, one charts navigation, and one maintains the vessel. They can’t attack or take any other actions apart from those required to fulfill their duties on board. The crew members can go anywhere on the sky barge but can’t leave it.

When you create the barge, it is fully fueled and fully operational, but thereafter uses fuel as normal and needs to be refueled and maintained as a normal vehicle.


 
 

Weird Wastelands

Sky Barge

VEHICLE LEGENDARY

Size Gargantuan

Armor Class 20 (integrity 40)

Hit Points 300

Speed 0 ft., fly 120 ft. (hover), 70 mph

Initiative 1

Proficiency Bonus +6

Creature Capacity 3 crew members, 50 passengers

Cargo Capacity 50,000 pounds

TRAITS


Module Slots. The sky barge has 10 module slots.

ACTIONS


Ramming Speed. If the sky barge moves at least 40 feet straight toward a target, it can attempt to collide with it. The target must succeed on a DC 18 Dexterity saving throw or take 45 (6d12 + 6) bludgeoning damage. The sky barge takes the same amount of damage.

Cost: 100000 GP


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