Antiquarian
Festooned with magical trinkets from every corner of the globe, antiquarians have a tool for every occasion: silver arrowheads for lycanthropes, heartwood stakes for vampires, blessed relics for fiends, and so on. As they expand their collections from piles of trinkets to veritable museums, they become adept historians and arcanists, familiar with the story of every magic item in their care, as well how to use them in dire situations.
Level 3: Artifact Historian
You add the identify spell to your grimoire. It doesn’t require material components when you cast it
Level 3: Trinkets
You’ve collected a number of magical trinkets to help you collect and unravel profound arcane secrets. You can use the following trinkets:
Hateful Arrowhead. You can cast the ray of enfeeblement or scorching ray spell once without using a spell slot or spell components.
Mirrored Prism. You can cast the blur or mirror image spell once, targeting yourself only, without using a spell slot or spell components.
Razortooth Bandages. You can cast the cure wounds or inflict wounds spell once without using a spell slot or spell components. This spell is cast as if using a spell slot of the level shown in the Ritual Level column of the Investigator table.
Level 6: Relics
You’ve secured a handful of priceless relics with rare and delicate enchantments. You can use one of the following relics once, and regain the ability to use this feature when you finish a short or long rest.
Antediluvian Dynamo. You can cast the fireball or lightning bolt spell once without using a spell slot or spell components.
Lich’s Deathmask. You can cast the counterspell or dispel magic spell once without using a spell slot or spell components.
Mortal Coil. You can cast the animate dead or revivify spell once without using a spell slot or spell components. Casting animate dead using this trinket causes all Undead servants created by previous castings of the spell to revert to lifeless corpses.
Level 10: Magic Item Collection
You maintain a vault of magic items, secured in an extradimensional space with an elaborate locking mechanism. You can produce one of the items listed below, and you can change your selection each day when you finish a long rest.
The item is your choice of the following: a Carpet of Flying, a Cloak of the Bat, a Flame Tongue, Gauntlets of Ogre Power, an Daern's Instant Fortress, a Ring of Regeneration, a Ring of Telekinesis, a Sun Blade, or a Wand of Wonder.
Level 14: Phylactery
PHYLACTERYYou’ve secured the crown jewel of your collection: a lich’s phylactery. Though the original owner’s soul has been expelled from this accursed artifact, it retains many of its unique properties.
This magic item is always attuned to you and doesn’t count against your total number of attuned magic items. It has 5 charges, and regains 1d4 + 1 expended charges daily at dawn. You can expend one or more of these charges to use the following abilities:
1 Charge: You can cast the False Life spell as a 2ndlevel spell without expending a spell slot or spell components.
1 Charge: You can use your bonus action to regain one expended use of your Trinkets.
2 Charges: As a reaction when you are reduced to 0 hit points, but not killed outright, you can drop to 1 hit point instead.
3 Charges: Make a melee spell attack against a creature within your reach. On a hit, the target takes 5d6 necrotic damage and you regain hit points equal to the necrotic damage dealt.

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