The Auðrians, the Spawn of Auðumbla
Basic Information
Anatomy
Genetics and Reproduction
Dietary Needs and Habits
Additional Information
Perception and Sensory Capabilities
- Supernatural Senses: The power to possess transcendent senses. Users's sense of sight, taste, hearing, touch, and smell are super-unnaturally more acute than other beings in their universe. They can see thousands of miles away with immense resolution and see/track things too fast for the natural eye, hear through dense walls perfectly and listen to the smallest vibrations/noises from extremely far away places, smell anything over vast distances up to and including individual molecules/atoms, taste the smallest details to the extent of distinguishing at a molecular level, and feel the slightest vibration in the air, ground, and water. In some cases, the user can develop a sixth sense and various ESP abilities, allowing them to perceive/sense things no ordinary senses can detect.
- Magic Resistance: The power to be highly resistant to Magic. The user is highly resistant to most, if not all, forms of magic and magical power, possibly with the ability to select which types of magics they are resistant to while others may be restricted to a specific one.
- Supernatural Intelligence: The power to possess transcendent levels of intelligence. These users can process and integrate new information at an incredible speed, effortlessly simplifying complex concepts and systems. They can reimagine past knowledge in their minds, coming up with fresh and innovative ideas and groundbreaking solutions. They can devise intricate plans and create groundbreaking technologies with ease. They can tackle problems with multiple dimensions that would leave ordinary folks scratching their heads. While most people see chaos and confusion, they see structure and potential. Their ability to predict and plan strategically is almost like having a sixth sense. They effortlessly navigate through the most complex topics, becoming experts with minimal effort. Their cognitive abilities go beyond what we think of as standard human intelligence. They can achieve mental feats and gain insights that challenge and expand our current understanding across various fields, from science to the arts.
Civilization and Culture
Major Organizations
- The House of the Minotaur: Asterius the Minotaur, son of Renbur the White, would establish the House of the Minotaur and come to rule a portion of the Emerald Maze under the Emerald King. The House of the Minotaur are protectors of the Habitable Cities within the Emerald Maze and Masters of the Emerald City Guard, answering directly to the King. Asterius journeyed to the Maze many ages ago after escaping Crete and won the favor and attention of the Maze's King.
- The Renburian Lineage: A lineage of Auðrians who trace bloodlines back to one figure, Sir Renbur the White, Demigod son of Lord Poseidon, God of the Seas and Earthquakes. Renbur's mother was an avatar of Auðumbla, making him closer to Godhood than most demigods. Renbur was large, larger than most Auðrians, he was a bull as white as marble with sleek and clean ebony horns and piercing yellow eyes. His golden mane puffed out from his neck and gave him a distinguished appearance. Renbur is among the most powerful Auðrians ever recorded and one who ascended to Buddhahood. To be of the Renburian Lineage is to have greatness in your veins.
Gender Ideals
- Similar to certain bovine species, Auðrian society leans towards a matriarchal structure. Females, known as Matronae, often hold central roles in decision-making, resource allocation, and community organization. Matronae are highly respected for their wisdom and nurturing qualities. Matronae serve as leaders and advisors, guiding their communities with a blend of maternal wisdom and strategic acumen. Their influence is not only familial but extends to broader societal matters, fostering unity and cooperation among the Auðrians.
- Males, known as Patriarchs, assume the role of protectors and providers within Auðrian society. While they may not hold formal leadership positions, Patriarchs play a crucial role in safeguarding the community and ensuring the well-being of its members.
History
In the beginning, there was only The Source and the Crucible. The Crucible was chaos, a well of boundless potential, raw and untamed, like paint without a form. The Source was stability, a vast and empty canvas, waiting for shape and purpose. When the Crucible was cast upon the Source, the two merged, filling the void with infinite possibility—the fabric of existence began. But chaos alone could not sustain creation. To bring order, the Seven Sacred Seals emerged, ancient runes that imposed law upon the wild essence of the Crucible. These Seals shaped the raw energy into realms and worlds, establishing the first threads of reality. From this primordial union rose Ymir, the 1st Born of the Yawning Void, the mightiest of beings. Ymir was both chaos and order, wielding the power to shape existence itself. With the Seven Seals, Ymir tamed the Untamed, becoming supreme and creating the race of Jötunnar—ancient giants who spread across the early cosmos. Through them, Ymir birthed a legacy of powerful beings: giants, ogres, and trolls. In time, Ymir used the Seals to shape Auðumbla, a cosmic being of life. From her came Búri, the ancestor of gods. Búri’s son Bör, through union with the giantess Bestla, bore three sons: Odin, Vili, and Vé. But the old blood of Ymir grew restless in them, stirring a desire to claim the Seals and reshape the cosmos. And so, the First War began.Auðumbla was the first of her kind to have ever been created and from her came Búri, Father of the Æsir, but also came the Auðrians, the race of Bovine men. The Auðrians would make a home for themselves within the Kingdom of Babel, the very heart of Yggdrasil, and worship the Immortal & Ever-Lasting Auðumbla as their patron deity.
The Crown of the Highlands
Historical Figures
Asterius the Legendary Minotaur
Artist
- Spoiler Button Tabs created by STORMBRIL
- Commissioned Concept Artist & Illustrator Caio Bellim ([email protected])
- Commissioned Digital Artist Xharknguyen | brittaisthebest (@xhark2003)
- Commissioned 2D Artist Maxim Schastny ([email protected])
Fonts & Typography
Adinkra
Adinkra-Regular Typeface © 2025 Charles Korankye.
Licensed under the MIT License — view license .
Modified for numeric support in accordance with the license terms.
Numeric glyphs (0–9) added and mapped according to traditional Adinkra numerology as presented by Charles Korankye at Adinkra Numerology – Adinkra Alphabet.
Modifications were made for use in the Seven Seals Legendarium under the terms of the original license.
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