Sennbir
Sennbir is a world created by the greater god Altamansi after untold eons of battle between the many planes of existence. Altamansi meant for this world to be a sanctuary for them and other gods to create a world away from the endless turmoil. Unfortunately, nothing within existence is able to escape the endless battle between good and evil. Evil gods also came to this world, and through the eras of the world, Sennbir has been reshaped into the world we see now.
Sennbir is currently in its sixth era. Each era has been punctuated with a great event that has further forged the lands toward their current states. The races of the lands and seas have spent much of this time in a state of conflict. Many great kingdoms have risen and fallen in this time. Great works of architecture, defense, and of power have been created and some lost to the sands of time.
The world of Sennbir consists of three large continents, with a few smaller lands interspersed. Previous events have shaped each one into their current shape with their unique biomes and kingdoms. Much of the lands have been traveled, but none know how much has been tamed to be habitable to the races of the world. The seas are much less traveled, containing untold terrors and oddities.
The denizens of the world both live in harmony and often quarrel with one another. Racism abounds in some lands, while acceptance is all but universal in others. The races of the world live amongst the gods of the land. Most gods, with some exception, live as physical beings in the world. Each has chosen a humanoid form and helps to guide their subjects and their domains in person. While powerful, most gods do not stand as the leaders of the lands in which they reside. They prefer instead to provide guidance to those who are drawn to their worship.
While many great events have passed in this realm, many more have yet to be told. The adventurers of these lands may have great power to influence the events which have yet to unfold across the many lands of the world.