The continent of Sect
The continent of Sect is split into three major regions that make up the countrys of Cavat, Tal'moran, and the Kal'dwell Badlands.
South of the Howling Cliffs lies the Kal'dwell Badlands, while not unified by a conventional governing force. The "major" towns, tribes, and bandit clans run a genralized peace treaty between each other. This doesn't exlude them from fighting, however it does insure there independence from the rapidly expanding Cavat Empire.
The Cavat Empire is the industrial and technological powerhouse of Sect. Being made up of multiple smaller cultures, Cavat has a bad habit of eating other countries. These smaller cultures include Elves, Dwarves, Goliaths, Dragonborn, Humans, Halflings, Firbolgs, and Warforged.
Tal'moran is a large desert nation to the north of Cavat. Tal'moran translates to Beast home, as such it serves a stronghold to Exotic or monsterous races like Aarakocra, Goblin, Hobgoblin, Orc, Tiefling, Tabaxi, Tortle, Bugbear, and Loxodon. Most of these races living in smaller settlements or in tribes. Some choose to take flight and live in large flying city called the citidel.
Type
Continent
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