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Chicago

Perhaps no other city in the world has seen its for- tunes shift as often, and as radically, as Chicago. At the cusp of a new lease on life, this town has change in its DNA and grit in its bones. The old social contracts that once held sway over the population here were torn up, and have yet to be replaced with anything new, let alone anything better. In many ways, Chicago is a divining rod for the fate of the Sixth World. Chicago has experienced everything this new and vexing world has to offer, usually more than its fair share, and sooner than everyone else. For over thirty years, Chicago has been a hotbed of shadowrunning activity, bursting with life and soaring to new heights, and the next second falling to lows previously unimaginable. It takes a special kind of person to love this city, and a crazy one to stay here. But they exist, and they survive, just like Chicago. After Operation: Takeback began in 2075, corporations flooded back into Chicago to clean up, reclaim old property, and reboot Chicago as a corporate city. For years, things went as designed, but Horizon’s representative Martin Tate was discovered to have been working with bug spirits to create a dragon/wasp spirit queen hybrid, and a second invasion of insect spirits almost overtook the city. Narrowly averting a neutron bomb from Ares, the bugs were destroyed by a loose coalition of military, Chicago assets, and shadowrunners. Now, Chicago is truly bug-free; Truman Tech, newly independent as an AA once again, is the hometown corp; and the Changing City is free to choose its own destiny.


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