4-12-23
Winter Hag
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Rhemorhaz.
https://5e.tools/bestiary.html#bheur%20hag_vgm
Hag can summon Giant Toad and Dire wolf (winter).
**Description of the Scene:**
Terwijl jullie langs de verraderlijke bergpas reizen, bedekt een dikke deken van sneeuw het landschap, dempt het geluid en creëert het een griezelige stilte. De ijzige wind bijt in jullie wangen, en de met rijp beladen bomen wiegen zachtjes in de bries. In de verte, verduisterd door neervallende sneeuwvlokken, vangen jullie een glimp op van een ongewoon zicht - een knipperend licht, zoals dat van een lantaarn, lokt van achter een dichte cluster van berijpte dennen.
**What They Spot:**
Upon investigation, the players discover a weathered, snow-covered wagon half-buried in a snowdrift. Its wooden wheels are frozen in place, and a dim light flickers from within the wagon's interior. As they approach, the players see a worn-out sign hanging askew, reading, "Madame Zara's Wondrous Wares." Through the frosted windows, shadows dance, hinting at mysterious items inside.**What it Really Is:**
This wagon belongs to the Winter Hag, disguised as a traveling peddler of oddities and trinkets. Inside, the players find an assortment of mundane and enchanted items, all seemingly abandoned. Interacting with the wagon, they can examine the items and discover clues hinting at the hag's true nature, leading them deeper into the woods where the hag resides.**Description for the Players Upon Encountering the Hag:**
Nadat je een kronkelend pad hebt gevolgd door het met sneeuw beladen bos, wijken de bomen plotseling uiteen en onthullen een open plek. Temidden van dwarrelende sneeuwvlokken staat een klein, vervallen huisje versierd met vreemde symbolen geëtst in de ijzige muren. Een vage, spookachtige melodie zweeft van binnenuit, en dit trekt jullie groep dichter naar de scheve deur, die openzwaait met een bovennatuurlijke krak.
**Goal of the Hag:**
The Winter Hag seeks to acquire valuable items, knowledge, or perhaps the souls of unsuspecting travelers. She preys on their desires and weaknesses, offering tempting bargains or cryptic advice in exchange for something precious. The hag thrives on manipulation and intrigue, weaving a web of illusion and mystery to ensnare her victims.**Roleplaying the Hag:**
The hag exudes an aura of unsettling charisma, her voice a hypnotic melody that fluctuates between soothing whispers and eerie intonations. She may appear as a frail old woman or a captivating beauty, using her illusionary magic to deceive and entice. The hag's demeanor shifts from enigmatic and cryptic to charming and manipulative, enticing the players with promises while subtly weaving her nefarious schemes.
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Chuul in Sewers.
https://5e.tools/bestiary.html#remorhaz_mm
https://5e.tools/bestiary.html#young%20remorhaz_mm
Use Young statblock, but give it the swallow ability.
**Description of the Scene:**
De groep doorkruist een smal bergpad, de lucht ijskoud en dicht met dwarrelende sneeuwvlokken. Het landschap is een uitgestrekte vlakte van ijs en sneeuw, onderbroken alleen door steile kliffen en bevroren watervallen. In de verte glinstert een zachte gloed vaag te midden van de sneeuwstorm, waarbij de glanzende pantserlagen van twee kolossale wezens in gevecht te zien zijn.
**What They Spot:**
As the players draw nearer, they witness two massive Remorhazes locked in a fierce battle. The creatures, each nearly forty feet in length, writhe and clash amid the swirling blizzard, their fiery red exoskeletons contrasting vividly against the snow-covered terrain. Steam billows from their gaping maws, and their massive mandibles clash and snap as they engage in a primal struggle for dominance.**What it Really Is:**
The Remorhazes, usually solitary creatures, have encountered each other during their migration through the mountains. Their territorial nature has led to a ferocious clash for dominance. The players can choose to observe the fight from a safe distance or attempt to intervene, potentially gaining favor or facing the wrath of the victorious Remorhaz.**Description for the Players Upon Encountering the Remorhaz:**
Terwijl de strijd intensiveert, trilt de grond onder jullie voeten. De immense wezens slaan en kronkelen, hun chitineplaten botsen tegen elkaar en sturen scherven ijs en sneeuw alle kanten op. Het lawaai van hun gevecht overstemt het gehuil van de wind, en jullie voelen de intense hitte die uitgestraald wordt door de lichamen van de wezens, zelfs op afstand.
**Interaction with the Remorhaz:**
The players can choose to engage the Remorhazes, either aiding one of the creatures in the battle or attempting to pacify them. They might discover that the creatures are weakened from their fight, providing an opportunity to scavenge valuable remains or harvest rare components from their carcasses. Alternatively, they might try to sneak past the battling giants to avoid a dangerous confrontation altogether.**Goals of the Remorhazes:**
The Remorhazes fight for dominance and territory, each seeking to claim the mountain pass as its hunting ground. Their primal instincts drive them to eliminate threats and assert their dominance over the frozen landscape.**DM Notes for Roleplaying the Remorhazes:**
The Remorhazes communicate through low-frequency vibrations and guttural sounds. They perceive the players as intruders into their territory and react accordingly, either aggressively defending their space or being momentarily distracted by the players' presence amid their struggle. Their behavior might change depending on the outcome of their battle, presenting the players with a unique encounter outcome based on their decisions and interactions.Loot
Roll on a table in dmg.
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Drow Elf
https://5e.tools/bestiary.html#chuul_mm
1 large, 2 medium sized. Give large a bonus or something.
**Description of the Scene:**
De groep waagt zich dieper in het zwak verlichte riool, hun voetstappen echoën tegen de vochtige stenen muren. Flikkerend fakkellicht werpt spookachtige schaduwen, onthullend smalle gangen versierd met algen bedekte stenen en borrelende kanalen van troebel water. De lucht is zwaar van de doordringende geur van verval en vocht, een hint naar de vergeten onderbuik van de stad.
**What They Encounter:**
Terwijl de groep verder gaat, groeit een zwak gerommel dat luider wordt en door de tunnels echoot. Plotseling trilt de grond onder hun voeten en flikkert het zwakke licht terwijl een massieve vorm uit de schaduwen tevoorschijn komt. Een kolossaal, log wezen bedekt met gevlekte, slijmerige schubben en druipend van bedorven water rijst voor hen op - een Chuul. Zijn scharen klikken dreigend terwijl het naar voren komt, aangetrokken door de trillingen veroorzaakt door de bewegingen van de groep.
**Chuul Encounter:**
The Chuul, dwelling in the dark waters of the sewers, is a formidable and territorial creature. It attacks the party in a fit of primal aggression, its serrated claws poised to strike. The dank environment has driven the creature to defend its territory aggressively, making the party unwitting intruders in its domain.**Combat Tactics for the Chuul:**
The Chuul utilizes its powerful pincer attacks to crush and restrain its prey. It lunges at the players with surprising speed, attempting to grapple and subdue them with its massive claws. Its ability to resist physical harm and its resistance to magic pose a significant challenge to the party.**DM Notes for the Chuul Encounter:**
The sewers become an arena of peril as the party confronts the Chuul. The creature's thick exoskeleton and resilience make it a formidable adversary. The fight might involve strategic maneuvers to avoid its grasping pincers, as well as leveraging the environment to gain an upper hand. The party's success depends on their ability to outwit and overpower this monstrous denizen of the depths, as they fight for survival in the dark, dank passages of the city's underbelly.Loot.
Roll on a random table in dmg.
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https://5e.tools/bestiary.html#drow%20gunslinger_wdh
Drow has connection to criminal organization where Vivek used to be part of. And comes from the same contient as Auburn came from.
**Assisting the Drow Elf:** If the players choose to aid the Drow Elf, they may gain a potential ally or access to information about the city's underworld. This decision might also incur the wrath or suspicion of the city guards.
**Aiding the Guards:** Helping the guards apprehend the Drow Elf could earn the party the favor of city authorities or result in rewards for upholding the law. However, this might strain relations with the Drow Elf or other underworld factions.
**Description of the Scene:**
In de duistere diepten van de riolen hoort de groep gehaaste voetstappen die weerkaatsen tegen de vochtige stenen muren. Het zwakke schijnsel van magisch licht verlicht de gang vooruit wanneer ze bij een kleine kamer komen waar een eenzame figuur, een Drow Elf, haastig een tas inpakt terwijl ze nerveuze blikken over hun schouder werpen. De omgeving stinkt naar vocht en schimmel, wat zorgt voor een sfeer van gespannen anticipatie.
**The Drow Elf and the Stolen Item:**
The Drow Elf, dressed in dark garb, clutches a small, shimmering object—a jewel radiating a faint blue aura that seems to pulse with latent magic. The elf's panicked movements suggest they are attempting to flee the city with the stolen artifact, intent on escaping the pursuing city guards hot on their trail.**Possible Player Interaction:**
The players have the option to confront the Drow Elf, assist them, or aid the pursuing guards. Their decisions might involve negotiation, intimidation, or persuasion to influence the outcome of this tense situation.**The Pursuing City Guards:**
A squad of city guards suddenly arrives, their heavy footsteps signaling their approach. The guards, equipped with torches and weapons drawn, demand the Drow Elf surrender and return the stolen artifact to prevent further trouble.**Outcomes of the Encounter:**
**DM Notes for the Drow Elf Encounter:**
The encounter presents the party with a moral dilemma and a choice between aiding a potential criminal or supporting the city guards in upholding the law. The players' actions and decisions during this confrontation could influence their reputation within the city, impact their standing with various factions, and potentially shape future interactions with the city's authorities or underworld inhabitants. The item
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Each fragment possesses a faint, residual magical aura, hinting at its former potency.
When united, the shards are said to grant the wielder incredible abilities, possibly augmenting spellcasting, granting resistance to certain types of damage, or even bestowing limited control over the souls of others.
The Stone is sought after by various factions, including scholars seeking ancient knowledge, dark cults craving its power for nefarious purposes, or magical beings yearning to reclaim their lost artifact.
Reason for Drow's Interest:
The Drow Elf, an expert thief and agent of a secretive cabal, was tasked with retrieving one of the fragments hidden within the city. The Drow's faction desires the Stone's power for their own mysterious agenda, and the fragment within the city's possession was an essential piece in their pursuit of the whole Soulstone.
The players' involvement in this heist and their decision regarding the Drow Elf's fate could significantly influence the ongoing quest to reunite the shattered Soulstone.
**The Shattered Soulstone:**
Description: An ancient gemstone, once whole and imbued with tremendous magical power, now lies shattered and fragmented. The Soulstone, believed to have been a relic of an ancient deity or a powerful mage, was split into several pieces ages ago, scattering its fragments across the land. Legends claim that whoever reunites the shards can harness the stone's dormant powers. Abilities and Potential:Remove these ads. Join the Worldbuilders Guild
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