Shield Rules
Shields provide active defense and passive defense.
Active Defense: Shields provide a reduced difficulty when used for the parry maneuver compared to the difficulty parrying with most melee weapons.
Bucklers and medium shields are difficulty 5 to parry with.
Large shields are difficulty 6 to parry with.
You do not need a shield proficiency Merit to be able to use a shield for active defense.
Passive Defense: Characters carrying a shield receive a passive defense bonus which is represented by a penalty to enemies attacking. Anyone receives this full bonus against ranged attacks assuming they have the minimum strength required for their shield. Only those with the shield proficiency Merit receive this bonus against close combat attacks.
Bucklers: No passive defense
Medium Shields: +1 passive defense ranged and melee
Large Shields: +1 passive defense in melee, +2 defense against ranged attacks.
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