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Sc.7: The Door to Yesterday

With the warforged and his hired shifters defeated, the adventurers can continue through the tunnel. When they reach the spot marked “C” on the map, they come upon the sealed passage that leads to the ancient depths of Dorasharn Tower.

Plot points/Scenes

A circular metal hatch, set into the tunnel wall and engraved with arcane runes, must be the sealed door that Elaydren told you about. In the middle of the hatch, a glowing circle of mithral depicts the same icon as on Bonal’s journal—the ancient symbol of House Cannith that predates the founding of the Kingdom of Galifar itself, a stylized anvil and hammer.
  The door radiates magic if Detect/Conceal Arcana is used with enchantment reading protection on a raise. If the PCs attempt to open it by normal means, they trigger a trap (see Threat below). The only method to open the hatch requires a PC to touch the icon on the front of the journal to the matching icon in the center of the circular door. If this is done, the arcane runes radiate with mystic fire and the hatch slides open. The pathway to the lower levels of Dorasharn Tower can now be accessed.

Structure

Resolution

With the door open the party continues into the Depths.

Backdrops

Threats

Trap: An acid Trap protects the hatch. If someone tries to force open the door or unlock it by magical or mundane means (other than by using the journal), three orbs of acid shoot from the hatch to strike random targets within 4" of the sealed doorway. The trap resets automatically.   If it is disabled, it resets itself after 10 minutes have passed. Even if the trap is disabled, only Bonal’s journal can open the door.   Acid Splash Trap: Shooting d8, 2d6, ROF 3, Notice -2, Disable -2
Plot type
Find sealed door into down into the Depths.
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Cover image: Magic of Eberron by Wayne Reynolds

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