Sc.2: Attack on the Bloody Bridge
Plot points/Scenes
The Cloaked Figure
As the adventurers approach the scene of the crime, the cloaked figure who disappeared over the side of the skybridge works its way across the underside to surprise them. The figure beneath the cloak is a warforged named Cutter, a follower of the Lord of Blades. Cutter has been watching Bonal Geldem for days, and she believes that the key to the scholar’s work is in the leather satchel. She leaped at the old man, struck him down, and was about to grab the satchel when the adventurers arrived. The PCs have one round to examine the scene. Then Cutter climbs back over the railing nearest the body and attacks. She wants the satchel and its contents, but her berserker nature makes it hard for her to break off a battle once it has begun. Notice check: Have the characters make a Notice check against her stealth. Characters have a -2 to the Notice check due to the heavy rain. Combat starts as a Surprise round.Tactics
Cutter dives into combat with gusto, attacking the closest opponent. If she spots a Warforged working with the adventurers, she turns her attention to the “fleshloving traitor.” If Cutter gets shaken or takes a wound she goes Berserk. She will Berserk for 1 round after which start making Smarts rolls to determine if she can end her rage. Cutter will not flee while Berserk. When the rage ends, if Cutter is still functioning, she remembers her mission and moves to recover the leather satchel and flee.Development
During the battle with Cutter, the PCs can hear a few shouts from nearby towers:“Hey, look fight! Fighting! Stop that!”
“Call the Watch!”
“Murder! They've murdered someone and trying to kill someone else!”
A few rounds later, the PCs hear the shrill whistle of the Sharn Watch—distant, but approaching. If Cutter is disabled, destroyed, or rendered unconscious, her final messenger separates from her torso. It unfolds fine wings and flies into the rain-soaked night. The adventurers don’t know it, but Cutter has passed on news of her failure to her superior, Saber, who is hiding elsewhere in the city. When the Warforged barbarian falls, the PCs have a moment to more fully examine Bonal’s body and leather satchel. (Another shrill blare of a Watch whistle suggests that the law enforcers are fast approaching.)The Body
Bonal Geldem
Gear:
- Identification papers in the dead body’s shirt pocket provide the victim’s name (Bonal Geldem), his position at the university (provost), and his affiliation (School of Pre-Galifar Studies at Morgrave University)
- A small pouch hanging on the body’s belt contains 10 silver sovereigns and 2 gold galifars.
- The satchel, obviously well made and stylish, contains quills and inks, six blank sheets of fine Karrnathi paper, a wrapped apple, and Bonal’s journal .
Relations
Neutrals/Bystanders
Adversaries
Backdrops
Threats
The heavy rain creating a slick surface.
Being knocked over the skybridge (Use the Falling in Sharn IPP generator table.)
Encounters
Warforged, barbarian brute
Female personality warforged barbarian
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Athletics d8, Fighting d8, Intimidation d8, Repair d4, Stealth d6, Survival d4
Pace: 6, Parry: 8 (1), Toughness: 8 (2)
Languages: Common d8
Hindrances: Loyal (Minor) (To other warforged allies)
Edges: Berserk, Block, Combat Reflexes, Frenzy
Gear: Buckler shield, Scimitar (Str+d8), fists (Str+d4)
Special Abilities:
- Armor +2: Composite plating
- Living Construct Nature: Warforged do not need to breathe, eat, or drink, and are immune to poison and disease. Warforged also don’t need to sleep, and arcane powers can’t put them to sleep. -4 to Healing power or Healing skill checks.
- Outsider: Warforged have –2 to Persuasion rolls when interacting with non-warforged.
- Steel Fists: Str+d4.
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