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Sc.2: Attack on the Bloody Bridge

After moments of being able to investigate a newly discovered dead body, the advbenturers are surprised attacked by the murderer Cutter.

Plot points/Scenes

The Cloaked Figure

  As the adventurers approach the scene of the crime, the cloaked figure who disappeared over the side of the skybridge works its way across the underside to surprise them. The figure beneath the cloak is a warforged named Cutter, a follower of the Lord of Blades. Cutter has been watching Bonal Geldem for days, and she believes that the key to the scholar’s work is in the leather satchel. She leaped at the old man, struck him down, and was about to grab the satchel when the adventurers arrived.   The PCs have one round to examine the scene. Then Cutter climbs back over the railing nearest the body and attacks. She wants the satchel and its contents, but her berserker nature makes it hard for her to break off a battle once it has begun.   Notice check: Have the characters make a Notice check against her stealth. Characters have a -2 to the Notice check due to the heavy rain. Combat starts as a Surprise round.  

Tactics

  Cutter dives into combat with gusto, attacking the closest opponent. If she spots a Warforged working with the adventurers, she turns her attention to the “fleshloving traitor.” If Cutter gets shaken or takes a wound she goes Berserk. She will Berserk for 1 round after which start making Smarts rolls to determine if she can end her rage. Cutter will not flee while Berserk. When the rage ends, if Cutter is still functioning, she remembers her mission and moves to recover the leather satchel and flee.  

Development

  During the battle with Cutter, the PCs can hear a few shouts from nearby towers:  

“Hey, look fight! Fighting! Stop that!”

“Call the Watch!”

“Murder! They've murdered someone and trying to kill someone else!”

  A few rounds later, the PCs hear the shrill whistle of the Sharn Watch—distant, but approaching.   If Cutter is disabled, destroyed, or rendered unconscious, her final messenger separates from her torso. It unfolds fine wings and flies into the rain-soaked night. The adventurers don’t know it, but Cutter has passed on news of her failure to her superior, Saber, who is hiding elsewhere in the city.   When the Warforged barbarian falls, the PCs have a moment to more fully examine Bonal’s body and leather satchel. (Another shrill blare of a Watch whistle suggests that the law enforcers are fast approaching.)  

The Body

 

Bonal Geldem

Just deceased elderly human scholar

Gear:
  • Identification papers in the dead body’s shirt pocket provide the victim’s name (Bonal Geldem), his position at the university (provost), and his affiliation (School of Pre-Galifar Studies at Morgrave University)
  • A small pouch hanging on the body’s belt contains 10 silver sovereigns and 2 gold galifars.
  • The satchel, obviously well made and stylish, contains quills and inks, six blank sheets of fine Karrnathi paper, a wrapped apple, and Bonal’s journal .

Relations

Neutrals/Bystanders

By-standards watching the action calling for the Watch.

Adversaries

Backdrops

Threats

The heavy rain muffles sound and limits vision.
The heavy rain creating a slick surface.
Being knocked over the skybridge (Use the Falling in Sharn IPP generator table.)

Encounters

Combat
Plot type
Attack by Cutter
Related Characters
Bloody Bridge

Warforged, barbarian brute

Female personality warforged barbarian

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8

Skills: Athletics d8, Fighting d8, Intimidation d8, Repair d4, Stealth d6, Survival d4

Pace: 6, Parry: 8 (1), Toughness: 8 (2)

Languages: Common d8

Hindrances: Loyal (Minor) (To other warforged allies)

Edges: Berserk, Block, Combat Reflexes, Frenzy

Gear: Buckler shield, Scimitar (Str+d8), fists (Str+d4)

Special Abilities:

  • Armor +2: Composite plating
  • Living Construct Nature: Warforged do not need to breathe, eat, or drink, and are immune to poison and disease. Warforged also don’t need to sleep, and arcane powers can’t put them to sleep. -4 to Healing power or Healing skill checks.
  • Outsider: Warforged have –2 to Persuasion rolls when interacting with non-warforged.
  • Steel Fists: ​Str+d4.


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Cover image: Magic of Eberron by Wayne Reynolds

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