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Lower Tavick's Landing

Anyone who comes to Sharn by land comes through Lower Tavick’s Landing. The Orien lightning rail comes through Terminus, while the Old Road ends at Wroann's Gate. Most travelers use a lift or skycoach to travel to the upper wards as quickly as possible. While not as dangerous as Lower Dura, Lower Tavick’s Landing is a rough ward, and it caters to workers from The Cogs, teamsters, and other tough folk. During the Last War many foreign nationals were detained in Lower Tavick’s Landing, and today High Walls provides housing for refugees from Cyre and other shattered communities. The Sharn Watch and the Guardians of the Gate do their best to maintain order in the district, but their resources are stretched thin, and adventurers who leave the gate districts and visit Dragoneyes, High Walls, or Cogsgate would be wise to keep weapons to hand.   House Orien has a strong presence in Lower Tavick’s Landing, and Orien heirs, laborers, and teamsters can be found in many of the districts. House Lyrandar and House Deneith are also well represented, arranging matters of trade, transport, and security.   Visitors arrive at Wroann's Gate or Terminus, but they leave through Black Arch, the gateway to the rest of Sharn. This is a heavily fortified garrison district, designed to withstand a full siege. The ward includes other services catering to travelers; the Dragoneyes district is a maze of taverns, inns, brothels, and gambling halls. Dragoneyes is also noteworthy for having one of the few changeling communities in Breland.   These days, Lower Tavick’s Landing is best known for High Walls—a former residential district converted into a home for refugees from the Last War. High Walls is filled past capacity, mostly with Cyrans displaced by the Mourning. Today, the gates are open; but High Walls is designed to serve as a fortress prison if need be, and the Sharn Watch keeps an eye out for any signs of unrest.

Demographics

Social Class: Lower class
Character: The gateway to Sharn, this ward is a constant flurry of noise and activity.

Industry & Trade

Businesses: Inns, taverns, and entertainment catering to frequent travelers and merchants; gold piece limit: 10,000 gp

Infrastructure

Districts: Caravan district (2), apartment homes, garrison, red light district, refugee slum, warehouse district

Maps

  • Sharn - Lower Tavick's landing
Type
Ward
Population
17,600
Location under
Key Personalities:
Captain Daja Brel (LN female human warrior 3/expert 2/fighter 2)
Chance (CN doppelganger adept 12/rogue 2)
Commander Iyanna ir’Talan (LG female human aristocrat 4/ fighter 2)
Ek, Tyrant One (NE doppelganger rogue 8)
Guardian Tethyn Olar (LE male human expert 5)
Guardian Six (N female personality warforged rogue 4)
Lt. Kestran Dal (LN male dwarf warrior 2/fighter 4)
Velvet (CN female doppelganger illusionist 5)

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Cover image: Magic of Eberron by Wayne Reynolds

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