Anyone who comes to Sharn by land comes through Lower Tavick’s Landing. The Orien lightning rail comes through
Terminus, while the Old Road ends at
Wroann's Gate. Most travelers use a lift or skycoach to travel to the upper wards as quickly as possible. While not as dangerous as
Lower Dura, Lower Tavick’s Landing is a rough ward, and it caters to workers from
The Cogs, teamsters, and other tough folk. During the
Last War many foreign nationals were detained in Lower Tavick’s Landing, and today
High Walls provides housing for refugees from Cyre and other shattered communities. The
Sharn Watch and the
Guardians of the Gate do their best to maintain order in the district, but their resources are stretched thin, and adventurers who leave the gate districts and visit
Dragoneyes,
High Walls, or
Cogsgate would be wise to keep weapons to hand.
House Orien has a strong presence in Lower Tavick’s Landing, and Orien heirs, laborers, and teamsters can be found in many of the districts.
House Lyrandar and
House Deneith are also well represented, arranging matters of trade, transport, and security.
Visitors arrive at
Wroann's Gate or Terminus, but they leave through
Black Arch, the gateway to the rest of
Sharn. This is a heavily fortified garrison district, designed to withstand a full siege. The ward includes other services catering to travelers; the
Dragoneyes district is a maze of taverns, inns, brothels, and gambling halls.
Dragoneyes is also noteworthy for having one of the few changeling communities in
Breland.
These days, Lower Tavick’s Landing is best known for
High Walls—a former residential district converted into a home for refugees from the
Last War.
High Walls is filled past capacity, mostly with Cyrans displaced by the Mourning. Today, the gates are open; but
High Walls is designed to serve as a fortress prison if need be, and the
Sharn Watch keeps an eye out for any signs of unrest.
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