Enc.5: House Cannith Foundry
Structure
Exposition
Conflict
Falling Action
Resolution
Hidden Vault
Once the rods are placed in the proper order, the vault behind the forge and furnace opens. The PCs can now take the treasure from the small hidden space. The following items can be recovered from the hidden vault: sack of 100 sp, sack of 100 gp, 4 gold ingots each worth 50 gp, 3 potions of cure moderate wounds, 1 potion of mage armor, an old map, and the schema. Common Knowledge: If the PCs find a collector, they can sell the silver pieces and gold pieces for twice (2.5 times on a raise) what they are worth. Finding a collector requires a Common Knowledge check (-1) check once they return to the upper levels of Sharn. The edges Scholar, Aristocrat, or Streetwise can add a bonus to this check. The old map shows a number of cryptic symbols spread throughout what appears to be ancient depictions of the territory now divided between the Mournland and Darguun. These can be used as hooks for future adventures of your own design; the meanings of the symbols are revealed in the Shadows of the Last War. Schema: The schema appears as an adamantine plate shaped into a seven-pointed star. It is slightly more than six inches long from point to point, and is covered with strange engraved patterns. It radiates a strong aura of transmutation magic, but it has no magical abilities of its own. An identify spell reveals that it is a piece of a larger relic designed to make a greater whole.Backdrops
Encounters
Iron Defender
The creature resembles a dog, but its body is formed from iron plates and bars. It stands about two feet high at the shoulder. Its mouth is lined with serrated blades of steel. An iron defender is a homunculus designed to fight for its creator. It has no special abilities beyond its combat prowess.
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Athletics d4, Fighting d6, Notice d4, Stealth d4
Pace: 10, Parry: 5, Toughness: 7 (2)
Edges: Fleet-Footed
Special Abilities:
- Armor +2: Metal plating
- Bite: Str+d6
- Construct: +2 to recover from being Shaken. Called shots do no extra damage. Do not suffer from disease or poison.
- Fearless: Immune to Fear and Intimidation
- Infravision: Iron defenders halve penalties for Illumination when attacking living targets.
- Size –1: Iron defenders have a Toughness modifier of –1.
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