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Enc.2: Ruined Temple

The outer walls of this building suggest that it was once a temple.

Plot points/Scenes

Common Knowledge or Religion check: If any PC succeeds on a Common Knowledge check (+0) or Religion check (+3) check, he or she recognizes the ancient symbols of Onatar, god of artifice and the forge, built into the columns and supports.   If the PCs enter the ruined structure, they notice that the place has a quiet, serene feel about it. Indeed, none of the creatures roaming the chamber will enter this location, and the PCs can rest and recuperate here if they so choose.   If the PCs do spend 8 hours or more to recover hit points and spells, Saber who is charged with recovering the schema sneaks into the large chamber. Saber, one of the trusted followers of the Lord of Blades, won’t attack the PCs until after they have entered and emerged from the foundry. Until then, he remains in hiding, watching and waiting and determining the extent of their skills and abilities.   Notice check: If the PCs examine the ruined temple’s interior have them make a Notice check (-2). On Success, they discover a partially buried font in the northwest corner. The clear liquid in the font is the equivalent of a potion of healing.There’s enough liquid for three doses of the healing potion.

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Cover image: Magic of Eberron by Wayne Reynolds

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