Session 49
The Journey to the Other End of the World
- After the party says their farewell to Samo, Captain Ramsey gets the Flying Feather back running.
- During the journey, the party focuses on skills that they can learn before continuing their search for Solk's chair in the country of Ewait.
- The Ship lands in the city of Andalzi, the polar opposite of Izlanda. On the docks, they run into a familiar face, Vinmo the Druid ork. He relays to Wild that there seems to be something happening to the town of Life near the city of Nore.
- Lazarus looks through the town, trying to see if there is a familiar place still operating in the city. A familiar name pops up, and immediately, Lazarus makes it his next quest to go visit a local farmhouse. He visits the local adventurers' guild and comes across a demon that insults him and leaves.
- Alkinn and Izen visit a fortune teller in the city and inform Alkinn that they will die in around 3 days.
- Myrion and Muta try to track the local thieves guild down, but, finding them, they discover that they are a group of children. Orphans, muta immediately contacts dum and informs him that they will be sending the children through the special bag he gave them to the chest. Dum agrees, and many children are adopted.
Old Memories and New Problems - Lazarus leads the party to his family.
- Getting to the farmhouse, the party comes across a farm hand, Yearld, noticing Lazarus's last name, he excitedly leads him to the main farmhouse.
- Lazarus is not welcome by his adopted father, causing some tension till a report from a farm hand tells everyone that giants were attacking the windmill owned by the family.
- After the party defeats the giants, they are welcomed into the farmhouse for dinner, and Lazarus reunites with his mother, who is in a catatonic state from a past event.
- Lazarus's stepfather tells them that they need to leave in the morning, after not accepting the magic that they used during the battle. After an argument, the party leaves that night, not realizing what they brought to the farmhouse earlier in the day.
The Cabin - The party makes a pit stop at an abandoned cabin, which is haunted by once slain giants. The party searched the abandoned building thoroughly and could not find anything that stood out of the ordinary.
Heading to the Chair- The party travels to Solk's and comes across a very familiar face.
- The journey to Solk's chair goes by very well, and soon the huge stone chair loomed before them.
- When approaching the chair, a sales tent caught the attention of everyone.
- The one running the stand was a small, frail old man, but the party could sniff out who it actually was.
- Darpon turns back into his true form and says hello to everyone, and welcomes the new member to the party, Myrion.
- Myrion talks to Darpon and strikes a deal with him, even though the entire party told him not to do it.

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