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Basic Spellcraft

What is a Basic Spell?

According to modern magic research, a Basic Spell is defined as a modular linguistic construct that produces a supernatural effect when spoken. In contrast to True Spells or Ancient Spells, Basic Spells are created and not found. With a deep enough understanding of the Magic Language and its rules, Basic Spells can be modified at will and one can understand its purpose only by reading its composition.

Modules - Types

Starting module - Begins a spell-construction.
Ending module - Completes a spell construct.
Connector module - Connects spell constructs to create multi-spells.
Energy module - Defines the energy type(s) used.
Construct module - Defines the shape of the construct.
Time module - Defines the duration of the spell.
Purpose module - Defines the basic effect of the spell.
Type module - Defines how the effect is executed.
Area module - Defines the area of effect.
Misc modules - Special modules that don't fall into the other categories. They can have a variety of effects on the spell construct and its effects.

Modules - Basic rules

  • All spells begin with Starting.
  • All spells end with Ending or Connector.
  • A Connector must be after Ending and before Starting.
  • Starting must be followed by Energy or Construct.
  • Construct can only be used after Starting and must be followed by Energy.
  • Energy must be followed by Purpose.
  • Purpose is followed by Area, Time, or Type
  • Time comes after Area, Type orPurpose.
  • Area comes after Time, Type or Purpose.
  • Besides Misc, every module can only be used once in a single spell.
  • A functional spell needs at least a Starting, Ending and Purpose module.
 

Modules - Starting

  • Always begin with zaru.
  • Use zaru la'sol with a following positive number to increase the energy input of the caster.
  • Use zaru kaf to input all available energy reserves of the caster.

Modules - Construct

  • Use ru to combine Construct words.
  • oruka'sa is a necessary module for a multi-spell construct.
  • paterln creates a construct membrane to protect it from outer influence
  • vul'ra'sol speeds up the execution of the construct after the Ending
  • vul'ra'tol slows down the execution of the construct after the Ending

Modules - Energy

  • Use ru to combine two different energies.
  • For multiple energies use the ordinal forms of numbers (first, second, etc) to numerate the energies. Don't use ru in this case.
  • Elemental words and numbers can be found here.

Modules - Purpose

Use the dictionary to find the corresponding Fields Of Magic or to create new purpose modules.
Example:

Modules - Type

Use the dictionary.
Example: For defense type spells -> paterln

Modules - Area

Modules - Time

Modules - Ending

Modules - Connector


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