The Gilded Maw

The Scales of Majesty

Organization

  The Gilded Maw is highly organized and follows a Chapter structure. These Chapters are made up of numerous Devotees and Lenders controlled by an Aramon, and are stationed within a specific settlement from which they extract wealth. This wealth is extracted via the Lenders who do exactly that: Lending coin and and goods to townsfolk. Their Aramon organizes the Lenders, coordinates tribute collection, and maintains the Chapter’s Hoard Ledger.   Collectively, these Chapters are ruled over with an iron fist by a single High Arbiter who dictates doctrine and issues Decrees of Tribute.  

Tenets of Faith

  At the heart of the Gilded Maw lies the Draconic Mandate: “The strong command. The worthy possess. The weak serve tribute”; a reinterpretation of an ancient draconic dominance philosophy left over from the First Dragon War.
Type
Organized religion   Subtype
Cult (small)   Deity
Yrinas the Bright   Symbol
A pair of hands holding a coin stamped with a Dragon's eye.   Hierarchy
  1. High Arbiter
  2. Aramon
  3. Lender
  4. Devoted
The Gilded Maw believes the Dragons were not tyrants, but rather the rightful inheritors of the world’s wealth- ordained to rule through possession, tribute, and fear. To them, their acts of lending and extortion are not seen as crimes, but as holy reenactments of the divine hierarchy the Dragons once enforced in the Feywild. The fall of the Dragons during the Dragon Wars, then, is not viewed as a mortal triumph- but rather a blasphemous rebellion.   There are 3 other tenants of faith that propels The Gilded Maw, however.  
Claim Everything
Ownership is the truest expression of existence; to possess is to give purpose, and what is unclaimed is meaningless. Everything must therefore be brought under rightful dominion.
 
Debt Is Sacred
To owe debt to another is to acknowledge the other's superiority of wealth and status above your own. Repayment, even through blood or life, restores harmony.
 
Fear Is Power
Fear is respect’s truest form. It keeps the lesser aligned beneath the greater.
 
 

The Common Con

  In each town, a Chapter begins its work under the guise of a pseudo-charity, first establishing a Lending House and presenting themselves as saviors to struggling communities. They use the Cult's considerable wealth to rebuild markets, offer loans, and stabilize trade "for the good of the community" (all while keeping meticulous records of every coin spent)- quickly becoming fixtures of the local economy ... Until the generosity runs out.   Interest rates always inevitably begin to shift. Penalties for late payments begin to appear in contracts. The Lending House’s agents start manipulating local prices through controlled scarcity and selective lending; before too long the settlement becomes dependent on the Cult, and debt becomes its lifeblood. As their influence deepens, Draconic imagery begins to creep into the Cult's locations, and when the Cult’s hold on the community finally appears absolute, the Cult eventually reveals itself.   Tribute is then demanded not merely in coin, but in goods, livestock, labor, and flesh; overnight the Lending House transforms into a Tribute Hall, and the people are summoned to “repay the greater debt”. By this point the community is typically too indebted to do anything but pay the demands, and so the settlement is frequently forced to work itself to ruin to meet the Cult’s quotas. Those who fail or resist are made examples of; individuals are often killed, and their ashes are mixed with gold ink for further contracts.   To unknowledgeable outsiders, it appears as though the settlements have simply become another Merchant’s holding. All the while, the Gilded Maw has claimed another hoard for itself.


Cover image: Manuscript by Sam Moqadam

Comments

Author's Notes

▼ Please Read Before You Comment ▼
I absolutely love getting feedback on my setting and its worldbuilding. I love it even more when people poke and prod at it, and ask questions about the things I've built within it. I want both. I actively encourage both. And it makes me incredibly giddy whenever I get either. However, there's a time and a place for critique in particular- mostly when I've actually asked for it (which usually happens in World Anvil's discord server). And when I do ask for critique, there are two major things I politely request that you do not include in your commentary:   ➤ The first is any sort of critique on the way I've chosen to organize or format something; Saleh'Alire is not a narrative world written for reader enjoyment... It's is a living campaign setting for Dungeons and Dragons. To that end, it's written and organized for my players and I, specifically for ease of use during gameplay- and our organization needs are sometimes very different than others'. They are especially different, often-times, from how things "should be organized" for reader enjoyment.   ➤ Secondly, is any critique about sentence phrasing and structure, word choice, and so on; unless you've specifically found a typo, or you know for a provable fact I've blatantly misused a word, or something is legitimately unclear explicitly because I've worded it too strangely? Then respectfully: Don't comment on it; as a native English speaker of the SAE dialect, language critique in particular will almost always be unwelcome unless it's absolutely necessary. This is especially true if English is not you first language to begin with. My native dialect is criticized enough as it is for being "wrong", even by fellow native English speakers ... I really don't want to deal with the additional linguistic elitism of "formal English" from Second-Language speakers (no offense intended).   That being said: If you want to ask questions, speculate, or just ramble? Go for it! I love talking about my setting and I'm always happy to answer any questions you have, or entertain any thoughts about it. Praise, of course, is always welcome too (even if it's just a casual "this is great", it still means a lot to authors)- and if you love it, please don't forget to actually show that love by liking it and sharing it around. Because I genuinely do enjoy watching people explore and interact with my setting, and ask questions about it, and I'd definitely love to hear from you... Just be respectful about it, yeah?


Please Login in order to comment!