Sail Away

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For millennia the world was held in balance and kept in prosperity by the Circle of Nine Guardians, watching over all from their city in the sky, Haven.   But a few centuries ago something changed.   The Guardians stopped speaking to their followers. Magic began slowly dying, eroding the very foundations of survival, and the monsters they once held at bay gained footholds in lands that were once safe. The race of elves are dying out, while humans struggle against the encroaching decay. Entire cities have been abandoned to the mercy of the elements and the creatures of the night.   There seems to be no hope or solution in sight.   Unless, perhaps, an expedition might be sent to investigate why Haven - and the Guardians - have been cut off from the rest of the world.   But to do so would require crossing the vastness of the seas, tresspassing on the domain of the volatile Guardian Audran and risking her stormy wrath. No airship, driven by the power of her rival Guardian Lucien's sunlight, could possibly survive.   There is only one remaining answer: to cross the seas the old fashioned way, riding on the waters themselves at the risk of Guardian Audran's wrath and flaunting Guardian Kitem's strict law.   The intrepid crew of adventurers must build a ship and learn how to sail.

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