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Hominins

---- WORK IN PROGRESS---
Everything on this page subject to change when I'm not writing at 3 in the morning
  During The Dragon Wars, Humans were forced to flee to the furthest corners of the planet. Between hiding from new predators and living in strange lands, they evolved into very different species, only clinging to a fraction of their original bloodlines.   Thousands of years later, hominins rule Saani. On the streets of nearly every capital, 6 distinct species intermingle together. Some are far from their homes, but still part of them.  

Fur-Bearers

Native to the colder reaches of Daylon, Fur-bearers, like their names suggest, are covered in a thicker layer of fur than other hominins. They are descended from some of the first humans that were guided to safety, and since their chilly homes were rarely under threat from dragons, their evolution was more focused on keeping warm and finding food. Subspecies of fur-bearers evolved southward as settlements became warmer.   Both sexes have mane-like hair surrounding their heads and necks.

Manikins

Manikins are a race of small, 3-and-a-half foot tall hominins that evolved in the expansive grass plains of Mirgla. Their ancestors' group allegedly lost their way trying to reunite with their kin up north, and unexpectedly encountered the infinite ocean before reaching safety. With no wood, boats, or choice, they built their settlements out of the dirt that surrounded them. They eventually grew shorter, letting them easily hide among the tall grass, out of the sight of dragons or the gigantic wildlife they shared the plains with. They could also use less materials to build their homes, which looked like small hills to an unknowing eye.

Harocs

Some of the Manikin's ancestors backtracked to find safety in the Haroc Mountains (it is unknown whether the race named themselves after the range or vice versa). While it gave them sturdier shelters, encounters with dragons and other dangers were much more common, and could not be hid from. Only the strong survived, and Harocs were born. Standing at about seven or eight feet tall, a stereotypical Haroc ripples with muscles under their earth-toned skin, sporting hands bigger than a Tellara's head. In ancient times, hunting parties would descend to the grasslands below to kill huge game that could feed their tribes for months. Perhaps it was this way that they encountered their timid neighbors, reuniting hominins for the first time since they were the same species.

Tellara

The Tellara most resemble their Human ancestors, probably because they continued to live in the same area Humans once ruled. Left behind after Mohhi-Shee's ascent to godhood, they evolved to climb and swing through the thick Tellaran Jungles at breakneck speeds to escape their predators. They are quicker, lighter, and more acrobatic than their ancestors, and their feet are more jointed and make use of an opposable thumb-toe to better cling to the branches many call home.  

Garin

Not all humans had waited to be delivered to safety; in fact, some ran headfirst into enemy territory. Warlord Garin the Great led an army full of such people south, bent on conquering the dragons themselves. Garin lost his life in the conquest, but his underlings continued on. In even deeper danger than the Harocs, these fighters truly knew nothing else. In the rare event the army conquered a dragon, they would make its base theirs, using it for rest, tactics, and family-growing. Their skin came in brighter hues to distract the enemy, and their teeth and claws became weapons of their own. They were not the only species fighting for their lives against the dragons, however. Once the dragons were finally sealed away by Mohhi-Shee and Alnii, the Garin fought a menagerie of terrifying beasts to gain territory of their own. After hundreds of years, the first regulated government was created: a monarchy under a supposed descendant of Garin (in fact, Garin never had any children, and the royal family later claimed that they were chosen by the warlord). Saigar eventually grew into a prosperous nation, but their bloodlust has never truly left their culture.  

Neplings

With time, many Humans (and later, Tellara) were able to sail beyond the main continent. Present on the Nepilene Islands even before the Dragon Wars began, Nepling's evolutionary process had more time to take hold, and as such was much more dramatic. Clad in fish-like scales and fins, they can easily swim the long distances between islands. They're amphibious, and as such their settlements not only cover the tops of islands, but often spill over the sides, miles into and under the sea.

Hominins Today

What is described in this article is based on each species' evolution and the circumstances surrounding it. Modern-day Saani generally sees all 6 of these races living together in the same towns across all of the liveable regions. While it may be tempting to assign these traits to individual members, remember that modern society, in many cases, has whittled down the more extreme traits of each species, and that an individual is more likely to be influenced by the society they live in, rather than the one they came from. Many Harocs and Garins are just as calm and law-abiding as their Fur-bearer counterparts, while one is almost as likely to see an Manikin gladiator in Saigar's arena than any other species.

Mirgla Buds

While spats between Manikin towns and Haroc tribes are far from unheard of, alliances between the species were much more common. Some Manikin towns employed entire Haroc tribes to hunt for and protect them, in return for a share of their land and crops. Without the need to hide, these settlements became bustling market hubs, able to trade with each other, and eventually, the outside world. These kinnaroc settlements (the largest of which has the same name) are famous for their unique architectural designs built to accomodate both species (later buildings also include a "medium" size for visitors).   The relationship has not been without strife, since stereotypes have developed and barriers were sometimes created to reflect them. However, especially in the kinnaroc settlements where each relies on the other for well-being, resolving conflict quickly and fairly was of the upmost importance. This is probably why Mirgla's democratic government puts such an emphasis on fair trials and representation.

The Eternal Question: Can They Bang?

*sigh* Yes, interbreeding is possible and pretty common. All species can have fertile offspring with one another, though some combinations are rarer than others (Manikin-Haroc couples have a tendency to adopt for certain reasons...). Especially in commercial hubs where several races intermingle, race has become less important as a way of indentification, because some bloodlines will include all of the main races many times over. Instead, naming has been elevated to a much higher standard, with some people having three surnames: one from each parent, and their married name (whether this is the male's or female's, and from which parent, varies depending on location and personal preference).

--Meta-- D&D 5e Converter

My dream is to create my own independent stories in Saani, but to assist with worldbuilding (and just for fun), it is currently being used as my go-to campaign world. As such, these races are, more or less, amalgamations of the ones found in D&D.   In-game, they retain all of their unique traits and are generally considered subspecies of each race. In non-RPG media, they will probably become more standardized under the races outlined above.  

Furbearers

Furbearers are the "furry" races. Shocking, I know. They include tabaxi, shifters, leonin, and my personal favorites, firbolgs.

Manikins

Manikins are short. That is their defining feature, and with that, it includes several iconic D&D races, such as halflings, gnomes, and dwarves. This is where the "subrace" system becomes most apparent, in my opinion. Except for some quirks, the furbearers can mostly be passed

Harocs

Goliaths and similarly giant races are considered Harocs.

Tellara

The Tellara are primarily based on wood elves, but any elf race falls within this group.

Garin

Both the culture and appearance of Garins were based on the hobgoblins of D&D. Teiflings are also a common subrace (D&D lore notwithstanding. Seriously, does anyone use the proper teifling lore in their games?).

Neplings

As far as I'm aware, tritons are the only aquatic race

Hybrids

As alluded to above, interbreeding between races is fairly common. Here are common D&D races that would be considered hybrids of the 6 main races.
  • Bugbears: Furbearer/Garin
  • Goblins: Manikin/Garin
  • Orcs: Haroc/Garin
  • Other

    There are many other races that do not fit neatly into one of these categories. The following races are incredibly rare and are produced from unnatural means- gene splicing, transmutation magic, etc. - often by mortal experimenters.
    • Aasimar
    • Aarakocra

    This article has no secrets.

    Comments

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    Dec 29, 2021 13:48

    lol Hellooooo, fellow night owl! "Can they Bang?" made me laugh.

    Dec 29, 2021 15:38

    Hah! Yeah, I told my sister about it, and she said "Grace, nooooo," but I know if I didn't put it in, people were going to be asking anyway. May as well be straightforward with it!