Some of the older subclasses got a little left behind as newer ones gained "Origin spells". These are additional spells learned when you reach certain levels in a particular class. Each spell counts as a spell for that class without counting against your total known spells. (Words are hard. Basically all Ranger subclasses from Xanathar's onward and all Sorcerer classes from Tasha's onward have extra spells per subclass. Evening the playing field a little bit.)
Ranger Subclasses
"You learn an additional spell when you reach certain levels in this class, as shown in the [Subclass] Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know."
-Pulled from Ranger subclasses Xanathar's and onward
Beast Master Spells
Ranger Level |
Spell |
3rd |
Beast Bond |
5th |
Beast Sense |
9th |
Conjure Animals |
13th |
Dominate Beast |
17th |
Awaken |
Hunter Spells
Ranger Level |
Spell |
3rd |
Hunter's Mark |
5th |
Locate Animals and Plants |
9th |
Conjure Barrage |
13th |
Locate Creature |
17th |
Hold Monster |
Sorcerer Subclasses
"You learn additional spells when you reach certain levels in this class, as shown on the [Subclass] Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an [school of magic] or a [school of magic] spell from the sorcerer, warlock, or wizard spell list."
-Pulled from Clockwork Soul and Aberrant Mind subclasses
Divine Soul Spells
Sorcerer Level |
Spells |
1st |
Divine Magic Spell, Divine Favor |
3rd |
Aid, Protection from Poison |
5th |
Beacon of Hope, Revivify |
7th |
Death Ward, Guardian of Faith |
9th |
Circle of Power, Dispel Evil and Good |
*Schools of Magic: Divination and Enchantment
Draconic Bloodline Spells
Sorcerer Level |
Spells |
1st |
Chromatic Orb*, Absorb Elements |
3rd |
Dragon's Breath*, See Invisibility |
5th |
Melf's Minute Meteors*, Fear |
7th |
Elemental Bane*, Stoneskin |
9th |
Cone of Cold*, Dominate Person |
*Damage for spells will match your draconic ancestry
*Schools of Magic: Abjuration and Evocation
Shadow Magic Spells
Sorcerer Level |
Spells |
1st |
Arms of Hadar, Hex |
3rd |
Invisibility, Pass Without Trace |
5th |
Hunger of Hadar, Speak With Dead |
7th |
Blight, Shadow of Moil |
9th |
Mislead, Negative Energy Flood |
*Schools of Magic: Necromancy and Illusion
Storm Sorcery Spells
Sorcerer Level |
Spells |
1st |
Fog Cloud, Thunderwave |
3rd |
Dust Devil, Levitate |
5th |
Call Lightning, Fly |
7th |
Control Water, Storm Sphere |
9th |
Control Winds, Maelstrom |
*Schools of Magic: Conjuration and Transmutation
Wild Magic
Sorcerer Level |
Spell |
1st |
Bless, Bane |
3rd |
Crown of Madness, Mirror Image |
5th |
Blink, Slow |
7th |
Confusion, Polymorph |
9th |
Animate Objects, Synaptic Static |
*Schools of Magic: Anything. They have their own problems.