Races

In an Advanced Dungeons & Dragons (2nd Edition) Forgotten Realms campaign, you have access to a variety of races, each with distinct cultural, historical, and mechanical traits. Here's a breakdown of the standard races and subraces allowed in this campaign.


Dwarves

Dwarves are a short, stocky people who look as if they have sprung from the earth itself. Their skin tones range in shade and hue from a rich earth-red to a granite-stone grey. Both dwarven males and females have beards, though the females usually shave.

For ages the dwarves have engaged in wars bordering on the genocidal, fighting against those races particularly orcs and goblins who sought the same caverns and mines the dwarves considered their homes. Unlike the goblin races, however, the dwarves are slow to recover their populations, and in time their numbers have diminished greatly.

As a result, dwarves tend to melancholy and defeatism. However, many find relief in their crafts or adventuring.

Most dwarves remain secretive about their homelands. Their small kingdoms are known only in a general fashion. Commonly, dwarves identify their home as some long-abandoned or enemyoccupied hold, such as the dwarves that were of Hammer Hall, or the Iron House, who had been driven out of the Mines of Tethyamar. Dwarves remain deeply tied to a sense of family and nobility. As their race declines, so too do the nobles, who are treated with respect, despite any long-running feuds between dwarven kings.

The dwarves of the Silver Marches are among the most stalwart and storied of the Realms, holding tight to their ancient traditions and ancestral homes amid the rugged peaks and deep valleys of the region. This region is home to some of the most renowned dwarven strongholds in Faerûn, as well as legendary sites tied to their history. Most dwarves in this area are shield dwarves.

  • Names: Dwarven name generator can be found here.
  • Height & Weight:

Shield (Mountain, Northern) Dwarf:

Shield dwarves are the predominant dwarven subrace in the Silver Marches and are deeply intertwined with the region's history and culture. These hardy and resilient dwarves have endured centuries of hardship, from the fall of their great kingdoms to constant battles with orcs, goblins, and other threats. Despite these challenges, they remain a cornerstone of the Silver Marches' strength and stability.

  • Ability Score Adjustments: Initial ability scores are modified by a - 1 penalty to Charisma and a +1 bonus to Constitution. The minimum and maximum ability scores are as shown.

  • Languages: Mountain dwarf, common, gnome, goblin, kobold, orc, ogre, troll.
  • Infravision: 60 feet.
  • Special Advantages: None.
  • Special Disadvantages: None.
  • Racial Enmities: Ogres, trolls, ogre magi, giants, and titans suffer a - 4 penalty to hit mountain dwarves.
  • Additional Experience Cost: None.
  • Life Expectancy: 400 years.

Gold (Hill, Southern) Dwarf:

Gold dwarves are a rare sight in the Silver Marches, as they hail from the faraway Great Rift in the southern regions of Faerûn. However, some gold dwarves venture north, often as part of trade expeditions, explorers, or adventurers seeking new opportunities or relics of their ancient heritage.

  • Ability Score Adjustments: The initial ability scores are modified by a -1 penalty to Charisma and a +1 bonus to Constitution. The minimum and maximum ability scores are as shown.

  • Languages: Gold dwarf, common, gnome, goblin, kobold, orc.
  • Infravision: 60 feet.
  • Special Advantages: None.
  • Special Disadvantages: None.
  • Racial Enmities: Ogres, trolls, ogre magi, giants, and titans suffer a - 4 penalty to hit hill dwarves.
  • Additional Experience Cost: None.
  • Life Expectancy: 350 years.

Gray (Deep, Duergar) Dwarf:

Duergar, or "gray dwarves," are an insidious and dangerous threat in the Silver Marches region of the Forgotten Realms. These dark cousins of the dwarves are native to the Underdark but frequently raid the surface for plunder and slaves or establish hidden outposts, especially in areas near the strongholds of shield dwarves.

  • Abillty Score Adiustments: The initial ability scores are modified by a - 2 penalty to Charisma and a +1 bonus to Constitution. The minimum and maximum ability scores are as shown.

  • Languages: Duergar, deep dwarf, drow, illithid, kua-toa, troll, troglodyte, undercommon, sign language.
  • Infravision: 120 feet.
  • Special Advantages: Duergar are stealthy. Parties or individuals at least 90 feet ahead of non-duergar gain a surprise bonus. This causes a -2 penalty to the opponent's surprise rolls. If a door or other screen is opened, the bonus is lost. Duergar receive a +2 bonus on their own surprise rolls. In addition to the standard saving throw bonuses against magical attacks (see Saving Throws), duergar are unaffected by paralysis, illusion and phantasm spells. They are immune to all magical and alchemical poisons. Against natural poisons they gain the standard dwarf saving throw bonus. In addition they possess the innate magical abilities of enlarge and invisibility. They can use each of these powers once per day. A duergar uses the enlarge ability as though he were a wizard twice his own level. At 2nd level duergar uses enlarge as though he were a 4th level wizard. He may use it only to affect himself and whatever he is wearing or carrying.
  • Special Disadvantages: Duergar are adversely affected by bright light such as sunlight or a continual light spell. They are not affected by the light of torches, lanterns, magic weapons, light or faerie fire. Affected by bright light, his enhanced ability to gain surprise is negated. Dexterity is reduced by - 2 and hit rolls are made at a -2 penalty. In situations where a duergar is in darkness but his opponents are in bright light, his Dexterity and surprise advantages are unaffected, but he suffers a -1 penalty to his attack rolls. Other dwarves distrust duergar ahd react to them at -3 penalty. If the character kits are being used, this penalty is cumulative with any incurred when choosing a particular kit.
  • Raclal Enmltles: Ogres, trolls, ogre magi, giants, and titans suffer a - 4 penalty to hit Duergar. These dwarves do not gain any advantage when fighting orcs, half-om, goblins, or hobgoblins.
  • Addltlonal Experience Cost: Duergar require 20% additional experience points.
  • Life Expectancy: 400 years

Elves

  • Names: Dwarven name generator can be found here.
  • Height & Weight:

Drow - Complete Book of Elves

Grey Elf - Complete Book of Elves

High Elf - Complete Book of Elves

Sylvan Elf - Complete Book of Elves

Gnomes

  • Names: Dwarven name generator can be found here.
  • Height & Weight:

Rock Gnome - Complete Book of Gnomes & Halflings

Deep Gnome - Complete Book of Gnomes & Halflings

Tinker Gnome - Complete Book of Gnomes & Halflings

Forest Gnom

Half-Elves

  • Names: Dwarven name generator can be found here.
  • Height & Weight:

Half-Orcs

  • Names: Dwarven name generator can be found here.
  • Height & Weight:

Halflings

  • Names: Dwarven name generator can be found here.
  • Height & Weight:

Hairfoot - Complete Book of Gnomes & Halflings

Stout - Complete Book of Gnomes & Halflings

Tallfellow - Complete Book of Gnomes & Halflings

Humans

  • Names: Dwarven name generator can be found here.
  • Height & Weight:


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