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Weapon Specializations

Simple Melee Weapons

Name Specialization
Club Heavy Swing: You may make a weapon attack with this weapon that deals an additional 1d6 bludgeoning damage.
Dagger Swift Strike: You may make a melee attack with this weapon as a free action.
Hand-Axe Chopping Attack: You may make a weapon attack with this weapon that deals an additional 1d8 bleed damage, which is increased to 2d8 against creatures of the plant type.
Javelin Brutal Toss: You may make a throwing attack with this weapon that deals an additional 1d6 piercing damage and has its range increased by 20 feet.
Light Hammer Quick Toss: You may make a throwing attack with this weapon as a bonus action. Additionally, it deals an extra 1d6 bludgeoning damage.
Mace Armor Crush: You may make a weapon attack with this weapon against an opponent in medium or heavy armor. It has a +2 bonus to hit, and reduces the target's AC by 2 if it hits.
Quarterstaff Tripping Attack: You may make a weapon attack with this weapon that forces the target to make a dexterity saving throw if it hits. If the target fails, it is knocked prone.
Sickle Carving Attack: You may make a weapon attack with this weapon that deals an additional 2d4 bleed damage. If the target is in light or no armor, it takes an additional 2d4 bleed damage on top of the original damage dealt.
Spear Probing Attack: While wielding the spear in one hand, you may make a weapon attack with this weapon. If it hits, you gain a greater understanding of the target's defenses and gain advantage on any subsequent attacks until the end of your next turn.
 

Simple Ranged Weapons

 
Name Specialization
Crossbow, Light Rapid Shot: You may make a weapon attack and reload as part of the same bonus action with this weapon.
Dart Silent Throw: If you are concealed from the target of this weapon attack, it deals an additional 2d6 piercing damage and does not reveal your position to the target.
Shortbow Aimed Shot: You may make a weapon attack with this weapon that has a +2 to hit and damage.
Sling Fuck it, Chuck it: You may make a weapon attack with this weapon that has a -2 to hit, but allows you to immediately make another weapon attack with the same malus as a free action.
 

Martial Melee Weapons

 
Name Specialization
Battleaxe Shield Breaker: You may make this weapon attack against a target wielding a shield. It deals an additional damage die and destroys the target's shield if it hits.
Flail Dazing Strike: You may make a weapon attack with this weapon. If the attack hits, it also prevents the target from taking bonus actions or reactions until the end of the target's next turn.
Glaive Sweeping Attack: You may make a weapon attack with this weapon that targets every creature within 5 feet of you. You must make a weapon attack against each target.
Greataxe Rib Breaker: You may make a weapon attack with this weapon that deals an extra 1d6 slashing damage. Additionally, the target must make a Constitution saving throw. On a failure, the target has any healing it recieves reduced to half of the original amount until the end of your next turn.
Great-sword Gaping Wound: You may make a weapon attack with this weapon. It deals an additional 3d6 bleed damage.
Halberd Hook Attack: You may make a weapon attack with this weapon utilizing the hook found on the back side of the head of your halberd. This attack, if it hits, does an additional 1d6 piercing damage and forces the target to make a dexterity saving throw. On a failure, you grapple the target and can pull it 5 feet toward you as part of the attack. While the target is grappled in this way, you may push or pull them five feet at the cost of double the amount they move. The target may attempt to break the grapple by reattempting the dexterity save at the end of each of its turns.
Longsword Half-Sword: This specialization, when activated, applies until the start of your next turn. While this specialization is active, you grip your longsword with two hands, with your offhand gripping the central part of the blade for better leverage. As a result, any weapon attacks made with your longsword by you during the duration have a +1 to hit and deal an additional 1d8 of piercing damage.
Maul Knee Breaker: You may make a weapon attack with this weapon. If it hits on a target with knees, forces the target to make a dexterity saving throw. On a success, the target's movement speed is halved. On a failure, the target is knocked prone.
Morningstar Falling Star: You may make a weapon attack with this weapon against a target in medium or heavy armor. It has a +2 to hit. It deals an additional 2d4 bludgeoning damage.
Pike Lunging Attack: You may make a weapon attack that deals an 1d4 piercing damage and has its range extended by 5 feet.
Rapier Piercing Strike: You may make a weapon attack with this weapon that has a +3 to hit and deals an additional 1d6 piercing damage.
Scimitar Wind Slash: You may make a weapon attack with this weapon that has a -2 to hit and deals an additional 1d8 slashing damage. If this attack hits, you may make a regular scimitar attack as a free action.
Shortsword Guard Break: You may make a weapon attack with this weapon against a target wielding a shield. This attack ignores the AC bonus granted by the shield and, if it hits, removes the AC bonus from the target entirely until the start of its next turn.
War Pick Rockbreaker: You may make a weapon attack with this weapon that forces the target to make a constitution saving throw. On a failure, the target is stunned until the end of its next turn. Additionally, if the target is a construct, it takes an additional 2d6 piercing damage.
Warhammer Hammer Toss: You may make a throwing attack with this weapon at a range of 30/120. It has a -2 to hit and deals an additional damage die.
 

Martial Ranged Weapons

 
Name Specialization
Blowgun Quick Shot: You may poison a piece of this weapon's ammunition and make a weapon attack with this weapon as the same free action.
Crossbow, Heavy Cranked Shot: You may make a weapon attack with this weapon that has an expanded range of 50 feet and that deals an additional 1d8 piercing damage. Additionally, if it hits, it forces the target to make a strength saving throw. On a failure, the target is knocked prone.
Longbow Hullbreaker: You may make a weapon attack with this weapon that has a +1 to hit and forces the target to make a constitution saving throw. On a failure, the target has disadvantage on attack rolls and a saving throw of your choice until the end of your next turn.
Net True Entanglement: You may make a throwing attack with this weapon that automatically hits and causes the target to automatically fail its first save against being restrained.
 

Exotic Melee Weapons

 
Name Specializations
Greatclub Super Slam: You may make a weapon attack with this weapon. On a hit, it deals an additional 1d4 damage and forces the target to make a strength saving throw. On a success, the target is knocked back 15 feet. On a failure, the target is also knocked prone.
Whip Strangulation: You may make a weapon attack with this weapon against an organic target with a throat at a -2 to hit. On a hit, the target is automatically grappled and takes an additional 1d6 bludgeoning damage. For every round that the target is grappled, you may deal an additional 1d6 damage at the start of your turn.
Trident Charging Stab: You may make a special attack with this weapon at a -2 to hit. For every 10 feet you move in a straight line towards the intended target before you make this attack, it deals an additional 2d4 piercing damage.
Urumi Carving Slash: You may make a weapon attack with this weapon that deals an additional 1d6 bleed damage, which is repeated for 4 turns.
Macuahuitl Sheer Brutality: You may make a weapon attack with this weapon. This attack has an expanded crit range of 1, and deals an additional damage die. If the attack critically hits, it deals another additional damage die.
Zweihander Flurry: You may make a weapon attack with this weapon against every creature within 10 feet of you. Each attack must be rolled seperately for every target. It has a -1 to hit, and deals one less damage die of damage.
 

Exotic Ranged Weapons

 
Name Specialization
Crossbow, Hand Disarming Shot: You may make a weapon attack with this weapon that forces the target to make a strength saving throw if it hits. If the target fails, it is forced to drop an object in one of its hands.
Greatbow Pinning Shot: You may make a weapon attack with this weapon that deals an additional 1d8 damage and that forces the target to make a dexterity saving throw. On a failure, the target's speed is reduced to 0. The target may end this effect by making a strength saving throw at the start of each of their turns, but if they succeed, they take another 1d8 piercing damage.
Crossbow, Great Piercing Shot You may make a weapon attack with this weapon at a -1 to hit. If it hits, choose another target behind the original that is within range. You may make another attack roll against the new target at an additional -1 to hit. You may make as many attacks as you can hit against new targets, though you cannot repeat targets, and the malus increases with every attack.
Composite Bow Three Crows: You may make a weapon attack against three targets within range as part of this attack. Each attack must be rolled seperately, and each suffers from a damage die change to 1d8.

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