Name
| Specialization
|
Club |
Heavy Swing: You may make a weapon attack with this weapon that deals an additional 1d6 bludgeoning damage. |
Dagger |
Swift Strike: You may make a melee attack with this weapon as a free action. |
Hand-Axe |
Chopping Attack: You may make a weapon attack with this weapon that deals an additional 1d8 bleed damage, which is increased to 2d8 against creatures of the plant type. |
Javelin |
Brutal Toss: You may make a throwing attack with this weapon that deals an additional 1d6 piercing damage and has its range increased by 20 feet. |
Light Hammer |
Quick Toss: You may make a throwing attack with this weapon as a bonus action. Additionally, it deals an extra 1d6 bludgeoning damage. |
Mace |
Armor Crush: You may make a weapon attack with this weapon against an opponent in medium or heavy armor. It has a +2 bonus to hit, and reduces the target's AC by 2 if it hits. |
Quarterstaff |
Tripping Attack: You may make a weapon attack with this weapon that forces the target to make a dexterity saving throw if it hits. If the target fails, it is knocked prone. |
Sickle |
Carving Attack: You may make a weapon attack with this weapon that deals an additional 2d4 bleed damage. If the target is in light or no armor, it takes an additional 2d4 bleed damage on top of the original damage dealt. |
Spear |
Probing Attack: While wielding the spear in one hand, you may make a weapon attack with this weapon. If it hits, you gain a greater understanding of the target's defenses and gain advantage on any subsequent attacks until the end of your next turn. |
Name
| Specialization
|
Battleaxe |
Shield Breaker: You may make this weapon attack against a target wielding a shield. It deals an additional damage die and destroys the target's shield if it hits. |
Flail |
Dazing Strike: You may make a weapon attack with this weapon. If the attack hits, it also prevents the target from taking bonus actions or reactions until the end of the target's next turn. |
Glaive |
Sweeping Attack: You may make a weapon attack with this weapon that targets every creature within 5 feet of you. You must make a weapon attack against each target. |
Greataxe |
Rib Breaker: You may make a weapon attack with this weapon that deals an extra 1d6 slashing damage. Additionally, the target must make a Constitution saving throw. On a failure, the target has any healing it recieves reduced to half of the original amount until the end of your next turn. |
Great-sword |
Gaping Wound: You may make a weapon attack with this weapon. It deals an additional 3d6 bleed damage. |
Halberd |
Hook Attack: You may make a weapon attack with this weapon utilizing the hook found on the back side of the head of your halberd. This attack, if it hits, does an additional 1d6 piercing damage and forces the target to make a dexterity saving throw. On a failure, you grapple the target and can pull it 5 feet toward you as part of the attack. While the target is grappled in this way, you may push or pull them five feet at the cost of double the amount they move. The target may attempt to break the grapple by reattempting the dexterity save at the end of each of its turns. |
Longsword |
Half-Sword: This specialization, when activated, applies until the start of your next turn. While this specialization is active, you grip your longsword with two hands, with your offhand gripping the central part of the blade for better leverage. As a result, any weapon attacks made with your longsword by you during the duration have a +1 to hit and deal an additional 1d8 of piercing damage. |
Maul |
Knee Breaker: You may make a weapon attack with this weapon. If it hits on a target with knees, forces the target to make a dexterity saving throw. On a success, the target's movement speed is halved. On a failure, the target is knocked prone. |
Morningstar |
Falling Star: You may make a weapon attack with this weapon against a target in medium or heavy armor. It has a +2 to hit. It deals an additional 2d4 bludgeoning damage. |
Pike |
Lunging Attack: You may make a weapon attack that deals an 1d4 piercing damage and has its range extended by 5 feet. |
Rapier |
Piercing Strike: You may make a weapon attack with this weapon that has a +3 to hit and deals an additional 1d6 piercing damage. |
Scimitar |
Wind Slash: You may make a weapon attack with this weapon that has a -2 to hit and deals an additional 1d8 slashing damage. If this attack hits, you may make a regular scimitar attack as a free action. |
Shortsword |
Guard Break: You may make a weapon attack with this weapon against a target wielding a shield. This attack ignores the AC bonus granted by the shield and, if it hits, removes the AC bonus from the target entirely until the start of its next turn. |
War Pick |
Rockbreaker: You may make a weapon attack with this weapon that forces the target to make a constitution saving throw. On a failure, the target is stunned until the end of its next turn. Additionally, if the target is a construct, it takes an additional 2d6 piercing damage. |
Warhammer |
Hammer Toss: You may make a throwing attack with this weapon at a range of 30/120. It has a -2 to hit and deals an additional damage die. |
Name
| Specialization
|
Blowgun |
Quick Shot: You may poison a piece of this weapon's ammunition and make a weapon attack with this weapon as the same free action. |
Crossbow, Heavy |
Cranked Shot: You may make a weapon attack with this weapon that has an expanded range of 50 feet and that deals an additional 1d8 piercing damage. Additionally, if it hits, it forces the target to make a strength saving throw. On a failure, the target is knocked prone. |
Longbow |
Hullbreaker: You may make a weapon attack with this weapon that has a +1 to hit and forces the target to make a constitution saving throw. On a failure, the target has disadvantage on attack rolls and a saving throw of your choice until the end of your next turn. |
Net |
True Entanglement: You may make a throwing attack with this weapon that automatically hits and causes the target to automatically fail its first save against being restrained. |
Name
| Specializations
|
Greatclub |
Super Slam: You may make a weapon attack with this weapon. On a hit, it deals an additional 1d4 damage and forces the target to make a strength saving throw. On a success, the target is knocked back 15 feet. On a failure, the target is also knocked prone. |
Whip |
Strangulation: You may make a weapon attack with this weapon against an organic target with a throat at a -2 to hit. On a hit, the target is automatically grappled and takes an additional 1d6 bludgeoning damage. For every round that the target is grappled, you may deal an additional 1d6 damage at the start of your turn. |
Trident |
Charging Stab: You may make a special attack with this weapon at a -2 to hit. For every 10 feet you move in a straight line towards the intended target before you make this attack, it deals an additional 2d4 piercing damage. |
Urumi |
Carving Slash: You may make a weapon attack with this weapon that deals an additional 1d6 bleed damage, which is repeated for 4 turns. |
Macuahuitl |
Sheer Brutality: You may make a weapon attack with this weapon. This attack has an expanded crit range of 1, and deals an additional damage die. If the attack critically hits, it deals another additional damage die. |
Zweihander |
Flurry: You may make a weapon attack with this weapon against every creature within 10 feet of you. Each attack must be rolled seperately for every target. It has a -1 to hit, and deals one less damage die of damage. |
Name
| Specialization
|
Crossbow, Hand |
Disarming Shot: You may make a weapon attack with this weapon that forces the target to make a strength saving throw if it hits. If the target fails, it is forced to drop an object in one of its hands. |
Greatbow |
Pinning Shot: You may make a weapon attack with this weapon that deals an additional 1d8 damage and that forces the target to make a dexterity saving throw. On a failure, the target's speed is reduced to 0. The target may end this effect by making a strength saving throw at the start of each of their turns, but if they succeed, they take another 1d8 piercing damage. |
Crossbow, Great |
Piercing Shot You may make a weapon attack with this weapon at a -1 to hit. If it hits, choose another target behind the original that is within range. You may make another attack roll against the new target at an additional -1 to hit. You may make as many attacks as you can hit against new targets, though you cannot repeat targets, and the malus increases with every attack. |
Composite Bow |
Three Crows: You may make a weapon attack against three targets within range as part of this attack. Each attack must be rolled seperately, and each suffers from a damage die change to 1d8. |
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