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Champion

The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.

   

Versatile Fighter (Level 3)

Your training has made you an adaptable combatant. You may swap out your weapon with another you are proficient in every time you make an attack.  

Remarkable Athlete (Level 3)

You can add half your proficiency bonus (rounded up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus.   In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.  

Whirlwind (Level 7)

If you swap your weapon during your turn, you may make a bonus action weapon attack with the weapon that you swap to. This weapon attack does not provoke an additional weapon swap. You may make this bonus action attack a number of times equal to your constitution modifier. This recharges on a short rest.  

Additional Fighting Style (Level 10)

You can choose a second option from the Fighting Style class feature.  

Additional Weapon Specialization (Level 10)

You can choose an additional Weapon Specialization for a weapon you are proficient in.  

Intense Training (Level 15)

You gain additional uses of Weapon Specializations equal to half of your Strength or Dexterity modifier (your choice), rounded down.  

Rapid Specialization (Level 18)

Once a turn, whenever you swap weapons, you may use the Specialization of the weapon that you swapped to, even if you do not normally have access to that Specialization. You must be proficient in the weapon to do this.

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