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Drakloth the Peakrender

Drakloth was a multiheaded demon lord who found its way to Kanthrum through a cult summoning. It was a giant stooped humanoid, with long clawed fingers, massive beetle wings, and five heads each attached to a serpentine neck. An umber hulk, a demonic falcon, a snarling crocodile, a flaming dragon and a razor tusked walrus. A towering, nightmarish engine of destruction, the demon lord and its armies ravaged the land until it was stopped by a concerted effort of several adventuring parties. No fewer than a dozen of the strongest heroes the world had ever seen faced this unholy terror, including Autolycus Shadowbeard. Magic flashed, blades slices, radiant power shone, heroes and demons died. Until finally, each hero attacked at once and the demon lord fell. But before it did, each head uttered a curse.  
  • Insect: If this land must stand, it shall never be tamed! Monsters shall roam this continent until the last pebble is unmade!
  • Falcon: The dead shall know no rest! Any who fall on this land shall rise in eternal torment to hunt their kind!
  • Croc: Where my blood touches the earth, only death shall grow, and only rot shall bloom!
  • Dragon: The arcane itself shall be unwoven within this land!
  • Tusked: My endless armies shall march upon this battlefield until the abyss itself is eroded away!
  With these curses in place, the continent almost immediately became a dozen times more hostile. Where the demonic blood stained the ground, life withered, and only twisted, corrupted flora stood. The natural arcane energies of the world had been destabilized, causing wild magic patches to randomly erupt and calm across the continent. Monsters of every shape and size began to appear, most prominently demons and undead. The few settlements that survived the demon lord's rampage were wiped out by Drakloth's Vengeance, as the curses came to be called. Kanthrum was no more, the continent was renamed Drakloth in memory of the demon lord. Years passed, and the continent festered as evil ruled unchallenged and the monsters vied for power. Then came the guild. Where there are monsters to kill and loot to find, you can bet there will be adventurers. That special breed of person will face any challenge in their quests for gold, glory or whatever else. So it was here. A horde of them swarmed the coast, and set up an adventurer's guild. Drakloth's Vengeance has made life hard, with near constant attacks from zombies, monsters, demons and more. But adventurers are as stubborn as they are durable, and they have managed to keep their hold on their city.
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