The festival has 3 main events marking different stages of the passing.
*Sunset of Prayer, markets and adventurers flocking in*
Sunset of Prayer
The Sunset of Prayer is held on the first day of passing, meaning the day the Dark Zone enters the territory. During the Sunset of Prayer, the people originally prayed to their deities for protection during the common passing. It also meant time for preparations to be made. It means strengthening buildings, increasing the guards, those who were able would leave the land till after the passing.
After the
Adventure Revolution markets began being held offering a unusually high amount of quests at all levels to attract
Adventurers for additional protection.
Midnight of Silence
Talking at all is considered unlucky during the Midnight of Silence, which is the day the middle of the dark zone is closest to the center of the territory. It is a time where the population hold their breath, light candles of prayer all over the land in the hopes of repelling dark creatures and gather with the families in complete silence. This is the most risky part of the passing, as it is the time where
Spawn is closest.
*Lit candles and prayers at the Midnight of Silence*
Few residents sleep this day of night, but gather around sources of light such as fires and candles. Looking at the faces of their closest ones during this entire time of risk reassures the residents and keeps them from worrying unnecessarily about the survival of those family members.
Dawn of Feasting
On the very last day of passing, the day where the Dark Zone leaves a territory is the Dawn of Feasting. People dance and party in the streets, and returning nobles and lingering adventures join in the celebrations. Families gather in a relief for a great feast and give each other presents, congratulating each other on the passed threat.
*Dawn of feasting, people dancing in the streets and nobles returning*
The more I read, the more I love the whole idea that the setting is sort of centered around adventurers becoming a legitimate thing. I really enjoy the context thoughts you give it, like merchants setting up stuff specifically to attract adventurers and "Quest-fest": it's great to see all those things about how would the world change if "Adventurer" was a career path. :D I know it's there as WIP, but the article will really benefit from explaining what the Dark Zone is for those of us less than up to date about everything in the setting. I'm seeing some sort of migatory "evil storm" type of thing with lots of monsters, dungeons springing up and adventure bait everywhere. How long do the Dark Zone last for? Is it only one day?
Creator of Araea, Megacorpolis, and many others.
Yes, the thing with the dark zone i'm hearing about understanding problems about from multiple sides, so i'll be doing a law article on the movements of planets where i can explain it proper and reference it everywhere. Also how long it is, i've avoided adding till now because i needa do some calculations (for that other article) to figure out what's realistic when a large planet and small planet are circling each other, because it would depend on how large the shadow would be compared to the planet, andwhat pattern it would follow. The calendar will use the movement of the dark zone as a time divider like months. Yea the base for this world was, in what kinda world, could the mmo kinda adventuring really work as a career? and i'm having a lot of fun with it ^.^
It's awesome! :D I think I'd be a scribe or something though - less danger than dungeon-crawling :P
Creator of Araea, Megacorpolis, and many others.