"Rondo Sucks, that is a known fact. The people suck, the land sucks, and everything sucks. The creatures wanna eat you, your neighbours want your stuff and your enemies are whoever you look at funny.
There aren't really “good'' people in Rondo, only less bad and those few who suck a little less than others. Those who try to be good get exploited, scammed, robbed, murdered then raised as a zombie for a necromancer to play with.
Everyone is serving themselves or their own interest and screwing everyone else around them.
Magic is a rare but very well-sought-after commodity from a magic caster to magical gear. You are either swallowed up but a group or faction or strong/scary enough or have strong/scary friends to remain under your own power.
Each Country has its own issues, some are better than others, in certain ways and depending on who you are.
A rule in Rondo, the Strong Survive, do you have what it takes to live, thrive and persevere in the hellscape plane known only as... Rondo."—First paragraph of The Sailors Guide Round Rondo.
"In the cursed and blighted lands of Rondo, it is a known fact that none can escape its dark, chaotic grasp. For here, all creatures seek to devour you and all neighbours seek to take what is yours. Even those who try to be 'good' cannot escape exploitation, robbery, murder and the clutches of nefarious necromancers. Here, every man is for himself and none may be trusted, for the strong survive and only the most powerful can remain in control. Magic, too, is a rare and highly sought after commodity, with those who possess it having great power. In each nation of Rondo, the woes are different though none can escape its formidable grasp. Here, the strong survive and one must ask themselves: do I have what it takes to remain in this hellish domain?"— introduction of The Noble Houses of Rondo.