BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Victory Goes to the Swiftest

New Terms

Activated: A character who has taken their turn is Activated, and cannot take their turn again this round.

Stun: You lose one Initiative. If you cannot, you instead become Activated and gain 5 Initiative.

Errata

When taking the Calming Breath Action, you also gain 1 Initiative.

New Stance Abilities

AIR: If you've Activated this round, spend 2 Initiative to reroll one die of an attacker against you before dice are kept.

EARTH: Your Initiative cannot be lowered. When you've activated, you cannot be moved.

FIRE: While performing an action against an Unactivated character, you may spend 2 Initiative to reroll 1 die.

WATER: If you've Activated this round, spend 2 Initiative after being targeted by an enemy to Move.

VOID: At the end of the Round, spend 5 Initiative to take another turn.

New Opportunities

ANY: When using a Cumbersome weapon, Stun the target if your attack was successful.

EARTH:

WATER: This Round, you only need to spend 1 Initiative to move on Reaction.


Comments

Please Login in order to comment!