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Fangame: Roads of Elysium

This is a Fangame, meaning it is the fictional work of the creator. Fangames do not exist as real games, mods or extensions for already existing games
  Lupin III: Road’s of Elysium is a Fictional action-adventure fangame developed and published by Goldenhawk Studios. The game is set in a fantasy-themed world parallel to Earth, where players must survive being stranded in the strange lands of Elysium, filled to the brim with roaming dinosaurs, fictional fantasy monsters, and other prehistoric animals, natural hazards, and potentially hostile human players. The player explores the world they live in, taking on quests, and fighting monsters, while being caught up in a geopolitical conflict between two kingdoms that threatens to spread a deadly infection known as the Esugrað Plague.   Inspired by open world survival games like Rockstars Red Dead Redemption series, as well as Bethesda’s Skyrim series, the game is presented through first- and third-person perspectives, and the player may freely roam in its interactive open world. Gameplay elements include shootouts, robberies, hunting, mount riding, interacting with non-player characters, and maintaining the character's honor rating through moral choices and deeds. A bounty system governs the response of law enforcement and bounty hunters to crimes committed by the player.  

Gameplay

  Road’s of Elysium,is a fantasy action role-playing game, playable from either a first or third-person perspective. The player may freely roam over the land of Elysium, an open world environment consisting of wilderness expanses, dungeons, caves, cities, towns, fortresses, and villages. Players may navigate the game world more quickly by riding horses or other mounts, paying for a ride from a city's stable, or utilizing a fast-travel system that allows them to move their character immediately to a previously discovered location.   Outside of missions, players can freely roam the interactive world. They may engage in combat with enemies using melee attacks, firearms, bow and arrow, throwables, or dynamite, and can dual wield weapons. Non-player characters (NPCs) populate the world; the player may engage them in conversation (potentially leading to new quests or map locations), or engage them in lethal or nonlethal combat. As in previous games in the series, killing certain individuals can make some quests or items unobtainable. Certain NPCs essential to the narrative cannot be killed by the player, and will survive attacks of any magnitude.   Committing a crime like murder or theft accrues the player a bounty if the crime is witnessed, leading to confrontations with guards. Depending on some factors, including how serious the crime was, the player can choose to go to jail, pay the guard off, persuade the witness to forget about it, declare that one is a thane of a certain hold (which leads the guard to pardon the player), 'pacify' the guard or silence witnesses through killing them.   The world features different landscapes with occasional travelers, bandits, and wildlife, and urban settlements ranging from farmhouses to towns and cities. Hunting animals provides food, income, and materials for crafting items. The choice of weapon and shot placement affect the quality and value of meat and pelt, and the player can skin the animal or carry the carcass, which will rot over time, decrease its value, and attract predators.  

CHARACTER CONTROL

  RoA is a turn-based tactical RPG with heavy emphasis on free-roaming roleplay elements utilizing strong and diverse characters alongside a combat style that each player can pick and choose their main role to fit their own playstyle, while also choosing how much control they would like with the other party members. Different game modes further support how difficult and complex they can engage with the world and their foes or if they would prefer a more casual, story-based game.   Outside of combat, the player may choose who they wish to control, while the rest of their party joins them. Depending on who you chose to engage with others, you may receive different opportunities and dialogue choices that could help or hinder your progress or even unlock special rewards! Other characters may get an opportunity to chime in or have opinions depending on who is at the helm while critical main story based dialogues and cutscenes feature the entire cast interacting together, sometimes changing based on the player's choices and decisions prior to each major checkpoint.   Inside combat, the player can choose which available party member they want to play at depending on their personal preference in play style. Do you want to play in melee or ranged? Do you prefer spells, raw might, or trickery? Each character has a unique specialization and can be selected as your main character in battle. From there each player can choose just how much control they want with the other characters. Do you like complete control? Pick each character's specific talents, skills, specializations, their gear, and control every move they make to create the perfect synergy as a tactical master in every situation. Do you want to just focus on yourself? Let the game handle suggestions for gears, talents, and skills for other characters to help you out or go completely hands off and let their AI support you while you master yourself!  

Dynamic Weather

There are four seasons that can occur throughout the game: spring, summer, fall, and winter. Many different weather types can randomly happen, with certain types of weather depending on the map/location or season. Many quests may start out with a specific weather type.
  Various Weather types can be experienced throughout the world. The weather also determines what type of clothing the player should wear. Light clothing in cold climates will reduce the player’s health, as will wearing heavy clothing in hot climates. Seasons are four equal periods of time that each in-game year is divided into, including Spring, Summer, Autumn and Winter. Each season has a unique cosmetic effect on the environment, as well as distinct gameplay elements.   Each of the 4 seasons (Spring, Summer, Autumn, and Winter) have an Early, Mid, and Late sub-season: Early Spring, Spring, Late Spring, Early Summer, Summer, Late Summer, Early Autumn, Autumn, Late Autumn, Early Winter, Winter, and Late Winter.  

Additional Content: DLC

The main two DLC, Hyakki Yagyo and Sins and Shadows, are two large-scale major expansions, behaving more like two new games then normal DLC expansions, similar in matter to Fromsoftware DLC expansions for games like Bloodborne and Elden Ring.    
  • The ROADS OF ELYSIUM base game is required to play this product.
 
  • Both DLC take players beyond the continent of Arkael to explore the lands beyonds.
 
  • Each DLC adds new weapons, equipment, weapon skills and magic not found in the base game ROADS OF ELYSIUM, along with new enemies, boss encounters and plotlines to further increase players' RPG freedom.
 
  • BOTH DLC ARE CHARACTER CENTRIC. Additional main cast members may not show up or be prevalent to the story until the end of the DLC.
 
  • Upon completion of DLC players can seamlessly fast travel between all continents.
   

ADD-ON EVENTS: EVENT QUEST’S

  Event Quest are special quests with unique rewards that can only be undertaken for a specific time. Some require hunters to be a certain level before participating, while others are open to hunters of all skill levels.     Holiday’s are seasonally-timed updates for Roads of Elysium which offer some change to the game or additional content as an act of good will towards the community. Rare items, special functionality, and map decorations are just some of the possible content used to set the tone. Typically, all seasonal events coincide with their respective holiday, such as Harvestfest for Thanksgiving and The Festival of Ice for Christmas  
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Developer(s): Goldenhawk Studios
  Producer(s): Goldenhawk Studios   Publisher(s): World Anvil co.   Artist(s) and Designer(s): John Hawkens   Writer(s): Earl Prime   Genre(s): Action role-playing

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