Shadow Wolf
Large beast, unaligned
Armor Class 14 (natural armor) Hit Points 37 (5d10 + 10) Speed 50 ft.
STR DEX CON INT WIS CHA 18 (+4) 15 (+2) 15 (+2) 3 (-4) 12 (+1) 7 (-2) Skills Perception +3, Stealth +4 Damage Resistances cold Senses darkvision 60 ft., passive Perception 13 Languages – Challenge 2 (450 XP)
Special Traits
Keen Hearing and Smell. The shadow wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The shadow wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) cold damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone. Actions
Shadow wolves are nocturnal hunters and hate all living creatures. Their eyes flash with a crimson fire when prey is sighted.
Armor Class 14 (natural armor) Hit Points 37 (5d10 + 10) Speed 50 ft.
STR DEX CON INT WIS CHA 18 (+4) 15 (+2) 15 (+2) 3 (-4) 12 (+1) 7 (-2) Skills Perception +3, Stealth +4 Damage Resistances cold Senses darkvision 60 ft., passive Perception 13 Languages – Challenge 2 (450 XP)
Special Traits
Keen Hearing and Smell. The shadow wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The shadow wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) cold damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone. Actions
Shadow wolves are nocturnal hunters and hate all living creatures. Their eyes flash with a crimson fire when prey is sighted.
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