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Play Session 7/19/21 - The Chase Begins & Boareskyr Bridge

-The group of adventurers was thanked by King Melandrach for their service and asked if they would be a willing adventuring party to track down one of two leads.   -First was a lead from Leosin Erlanthar (Harper representative). Find and talk to Varram the White. He was last seen making haste toward the Serpent Hills and had apparently lost his white dragon mask. It had gone missing.   -Second lead was from Dala Silmerhelve of the Arcane Brotherhood. One of their members, a tiefling sorcerer named Maccath was seeking information regarding the Draakhorn in the Sea of Moving Ice. His ship was apparently lost near a large flat-topped iceberg rumored to be the home of a white dragon.   -The group chose the quest to find Varram and set off to get ready to travel to Boareskyr Bridge. A tent settlement nearby might lead to clues about Varram's whereabouts.   -The group got in a caravan heading to the bridge after buying two mules and a wagon along with provisions for the trip.   -Jilfaen named the mules Hall and Oats.   -Shofar showed off his incredible bargaining skills for a map, and Jilfaen took notes on how it was done.   -Arriving at the tent settlement, the paladins there were of no help and Jorn had to "rescue" Jilfaen from a botched attempt to charm the door guard.   -The bartender of a tavern in the tent settlement had some useful information though, and the adventurers were gearing up to set off in search of Varram based on his lead.   Here's where we'll pick up Monday.

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