BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

White Marlerose (Mar-ul-rose)

Describe a rare organic material and what it's used for in your world. Similar to the four-leaf clover of many other worlds, the White Marlerose is a rare variation of the Marlerose, but unlike the clover it has more use than as a lucky charm. The chance of finding a White Marlerose is incredibly low, as only about 1 in 10,000 Marleroses has this mutation. It is widely sought after by wealthy nobles and the High Sovereign, as well as prominent Brewers, Alchemists, and wizards hoping to find new uses for the rare flower. The White Marlerose can be preserved in a special magic vase, and is a vital ingredient in the most powerful spells and rituals, and the petals can be ingested by a good or neutral aligned creature to give them a random bonus. If the entire flower is eaten at once, the creature is subject to an effect on the whole flower table detailed below.
1d10 White Marlerose Petal
1-4 All attack or spell the creature makes within the next 48 hours is considered magical if it is not already, and gains a +2 to attack and damage rolls, added on top of any other bonuses the creature already has. All saving throws and ability checks also gain a +2 bonus, on top of any other bonuses the creature already has.
5-7 Any attack or spell the creature makes within the next 48 hours is considered magical if it is not already, and gains a +3 to attack and damage rolls, added on top of any other bonuses the creature already has. All saving throws and ability checks also gain a +3 bonus, on top of any other bonuses the creature already has. The creature's movement speed is doubled
8-9 The creature gains truesight out to 30 ft and can detect any evil aligned creatures within 200 feet, as well as their location, for the next 24 hours.
8 roll again, on anything other than an 8 the duration of the effect is permanent, on another 8 the creature gains 3 uses of the wish spell (which cannot be used to make a White Marlerose effect permanent)(with no chance of not being able to cast it again) provided it already has the capability of casting 9th level spells, otherwise one weapon it chooses within the next 48 hours gains a certain property. A weapon that deals slashing damage gains the properties of a Vorpal Sword when wielded by a user who has consumed the petal of a White Marlerose for 101 days, losing it on the dawn of the final day. A weapon that deals bludgeoning damage gains the effects of a Belt of Storm Giant Strength, applying the effect only to users who have consumed the petal of a White Marlerose, for 101 days, losing it on the dawn of the final day. A weapon that deals piercing damage gains the effect of a Spear of Unmaking (custom item) when wielded by a creature that has consumed the petal of a White Marlerose for 101 days, losing it on the dawn of the final day. A solely ranged weapon, regardless of damage type, becomes a +3 weapon and instantly transforms the nearest quiver into a Quiver of Compacting (custom item), if there is no quiver within 30 ft of the weapon it creates one in the nearest unoccupied space. If a weapon is capable of dealing more than one type of damage, choose one type of damage and apply the respective effect. If a monk or a character proficient in unarmed combat receives this effect, they can instead choose to have their unarmed attacks gain a +3 effect and deal an extra 1d10 damage, as well as doubling a monk's ki point maximum, for 101 days, losing the effect at the dawn of the final day.
If ingested by an evil aligned creature the petal instantly rots inside the creature's stomach and the creature must make a DC 25 constitution check causing 20d8 radiant damage on a failed save and half as much on a successful one.   White Rot:   If the damage from an evil aligned creature consuming the petal would reduce the creature to 0 hit points (unless the creature is a construct), the creature instead drops to 1 hit point and rots from the inside out over the course of 1 minute, has it's movement halved, and is unable to cast any spells above 3rd level during this time. This process can be stopped by a wish spell or greater restoration, but only a wish spell can ressurect after death.
Whole Flower
good aligned The creature is instantly transported to a random upper plane
neutral aligned The creature is thrust into the astral plane
evil aligned A Sphere of Annihilation is created inside the creature's stomach
White Marlerose products   Like normal Marlerose, the White Marlerose can be distilled into wine and infused into tea, however it loses its normal effects, being replaced by the following effects that are determined when the product is created;
1d20 + proficiency if proficient with brewer's tools + arcana bonus - liters of water used to infuse (if less than 1 liter ignore this.) White Marlrose tea
1-12 The tea tastes lighter than normal Marlerose tea, and the pleasant memories effect is twice as potent and lasts twice the normal duration. the tea is not considered a magic item.
12-19 The tea has a fuzzy taste, interesting but not unpleasant, and the pleasant memories effect is twice as potent and lasts until the creature that consumed it takes a long rest. Until the creature takes a long rest, they have advantage on any saving throw they are proficient with. the tea is considered a rare magic item.
20 The tea tastes more like a fine mist than a liquid, and seems to be perpetually at a perfect warmth and constantly outputting steam. until the creature takes a long rest, they have advantage on any saving throw. The pleasant memories effect is three times as potent and lasts for 48 hours. If ingested by an evil aligned creature, in addition to the normal effect, the creature must make a DC 15 constitution saving throw and take 10d10 radiant damage on a failed save and half as much on a successful one, and suffer the effects of White Rot if applicable. The tea is considered a very rare magic item.
1d100 + proficiency with brewer's tools + arcana bonus - liters of water used to distill (if less than 2 liters ignore this) White Marlerose Wine
1-2 or anything less than 0 The wine explodes when exposed to air, dealing 1d10 radiant damage per liter of wine to all creatures in a 15 ft radius.
3-35 The making of the wine simply results in a white coloured Marlerose wine, with no special effects. The wine is not considered a magic item.
36-60 The wine causes twice the normal effect of Marlerose Wine and lasts twice as long. The wine is not considered a magic item
61-85 The wine causes three times the normal effect of Marlerose Wine and lasts three times as long. Good and neutral aligned creatures receive 1d6 of inspiration until that creature's next long rest. Evil aligned creatures receive the drunken condition and indigestion after ingesting 1 cup. The wine is considered an uncommon magic item
86-90 The wine causes four times the normal effect of Marlerose Wine and lasts for four times as long. Good and neutral aligned creatures receive 1d8 of inspiration until that creature's next long rest. Evil aligned creatures receive the drunken condition and indigestion after ingesting 1/2 cup. The wind is considered a rare magic item
91-95 The wine causes five times the normal effect of Marlerose Wine and lasts for four times as long. Good and neutral aligned creatures receive 1d12 of inspiration until that creature's next long rest. Evil aligned creatures receive the drunken condition and indigestion after ingesting 1/4 cup, and take 5d10 radiant damage after consuming 1 cup. 
96-98
99-00 The wine causes twenty times the normal effect of Marlerose Wine and lasts for 101 days, ending at the dawn of the final day. Good and neutral aligned creatures
Lore: There once was a goddess Named Marley, an embodiment of pure goodness in the material plane. Marlerose fields sprung up from her footsteps as she walked the world, spreading goodness to the hearts of all who would listen. But those who would not listen to her grew jealous and bitter of her power, and plotted to take it for themselves. One of these evil creatures was an evil faerie named Malickir, who appeared in front of Marley and begged her to come to the top of a mountain, claiming he had found a village in dire need of her help. Being a kindhearted goddess, Marley agreed and allowed Malickir to lead her to the top of a mountain, where Malickir stabbed her through the back with an iron dagger. As Marley breathed her final breath, she wept for those she would not be able to care for in her absence, and begged the Ancient Father to protect Revelade in her absence.
Type
Organic

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!