Exordium

Existence as an Exordium means constantly negotiating one's relationship with the world’s underlying sense of normalcy. Most Tilithians perceive reality as stable and fixed, governed by patterns and divine order, yet to the Exordium, the fabric of existence feels perpetually malleable—open to gentle nudges or sudden ruptures. This awareness makes many Exordium cautious and introspective, knowing even minor actions could echo profoundly in ways natives can scarcely comprehend. Consequently, the Exordium's perspective tends toward careful observation and calculated subtlety, with many preferring to subtly guide events rather than overtly reshape them. This cautious philosophy, however, occasionally clashes with the urge of some to fully explore or exploit their unique powers. These differing worldviews form the backdrop of frequent philosophical debate among Exordium enclaves, where quiet contemplation vies with ambitious experimentation. Ultimately, each Exordium must navigate the delicate tension between restraint and revelation, wary of both the power they wield and the consequences their actions inevitably invite.   Tilithian scholars who study the Exordium phenomenon often describe them as living contradictions—simultaneously divine and mundane, outsider and insider. Many native sages theorize that the Exordium's reality-altering powers emerge not from any intrinsic divine lineage, but from the sheer metaphysical trauma of crossing between worlds. This existential rupture grants them a unique capacity to edit causality, yet paradoxically alienates them from the threads of fate that bind all other beings. Because of this detachment from destiny, traditional methods of prophecy or divination invariably fail to foresee their paths or actions, making Exordium particularly unnerving to those who rely on fate’s predictability. This cosmic uncertainty also fosters an almost instinctual mistrust toward Exordium among powerful organizations and institutions—entities accustomed to clear hierarchies and predictable futures. Such unease is not always unjustified, as the very unpredictability that makes Exordium feared is also their most valuable tool. Thus, Exordium walk a razor's edge, their very presence challenging Tilithian assumptions of stability, prophecy, and order.   Though Exordium typically adopt the forms and customs of their chosen Tilithian origins flawlessly, subtle internal struggles persist, coloring their interactions with natives. Even those who fully commit to integration find their instincts and reactions occasionally misaligned, hinting at deeper differences beneath the surface. A Verve-shaped Exordium might pause uncharacteristically before greeting a fellow mystic, or a seemingly perfect Beastkin hunter could hesitate during a familiar hunt, momentarily processing a context that seems foreign. These fleeting dissonances, easily dismissed by outsiders, often lead Exordium to form close-knit, secretive friendships among their own kind—individuals who can genuinely understand these minor yet persistent misalignments. In private, Exordium might exchange anecdotes or advice on minimizing these slips, creating a hidden social tapestry entirely separate from their visible interactions with Tilithian society. However, even among their own, some Exordium choose complete solitude rather than risk unintended disclosures. This underlying isolation, subtle but persistent, deeply influences the emotional and social dimensions of Exordium lives on Tilith.   Among Exordium, there exists a quiet but persistent curiosity regarding their own metaphysical nature—questions unanswerable by Tilithian philosophy or theology. Many secretly wonder if their arrival serves a higher cosmic purpose, or if they were simply cast here by accident or whim. This uncertainty fuels countless personal quests, ranging from philosophical pilgrimages seeking enlightenment, to secretive experiments designed to test the boundaries of their divine abilities. While some Exordium embrace the freedom inherent in such uncertainty, others grapple continually with a deep existential unease, uncertain if their existence holds meaning beyond their extraordinary powers. This underlying question also informs their interactions with native Tilithian cultures, with some Exordium eagerly adopting local beliefs to find purpose, while others critically examine native ideologies from their uniquely detached perspective. Ultimately, each Exordium navigates an inner journey as profound as their outward experiences, seeking answers to questions that no sage, prophet, or deity has yet been able to fully resolve.

Culture

Shared customary codes and values

Exordium share no single formalized code, yet across their diverse lives emerge certain tacitly accepted values, shaped by necessity and common experience. Paramount among these is discretion—the understanding that revealing their true nature recklessly invites catastrophe, both personally and collectively. Equally fundamental is adaptability, as Exordium must constantly reconcile their alien origins with the local cultures they inhabit, blending fluidly without losing themselves entirely. Most uphold a quiet yet fierce mutual respect, recognizing fellow Exordium as rare companions who alone grasp the complexity of their shared outsiderhood. This fosters an informal ethic of solidarity, urging mutual aid and cautious cooperation whenever possible, tempered always by careful boundaries that respect individual secrecy. Collectively, these unspoken principles serve as guiding threads for the Exordium, helping them navigate their extraordinary existence amidst a world uncertain whether to embrace or fear them.

Common Myths and Legends

The Ivory Sovereign is said to have arrived in Tilith clad in a skeletal mantle of moon‑forged adamant, bearing a scepter that commands death and dominion with equal grace. Legends claim this solitary Exordium raised an obsidian citadel in a single night and populated it with tireless revenants bound by intricate soul‑runes only he can decipher. In council he is cold logic personified, yet his realm prospers beneath strict, unwavering order that repels even Ruin’s horrors. Tales whisper that the Sovereign’s true power lies not in necromancy but in perfect foresight of every tactical permutation, allowing him to defeat armies before banners are unfurled. Some revere him as a necessary tyrant who guards reality’s edge; others plot eternally to shatter his monochrome empire. Pilgrims who survive an audience depart changed—eyes hollow with the knowledge that mortality is merely another statistic on his ledger. Should the Ivory Sovereign ever fall, scholars fear the careful balance between life and death may topple with him.   The Gelid Sage drifts across continents as a cobalt blue wisp that coalesces into a silver‑eyed figure of shifting crystal flesh. Born from an Exordium soul fusing with a shard of primeval Elemental Ice, the Sage devours magic and matter alike, refining both into liquid starlight that grants creation or oblivion at a touch. Villagers recall entire plague‑lands cleansed overnight when the Sage transformed wounds into harmless snowflakes, yet tyrants remember fortresses dissolved into glass with the same serene smile. He converses with spirits, dragons, and gods in equal measure, unconstrained by etiquette or fear, always seeking a harmonious synthesis of all things living and inanimate. Rumor speaks of an ancient prophecy that the Gelid Sage will one day solidify into a perfect prism, freezing time around himself to preserve Tilith’s final moment forever. Whether savior or cataclysm, he wanders still, leaving mirrored lakes and quiet awe in his wake. Only one certainty trails him: wherever he travels, the boundaries of alchemy, divinity, and nature blur into luminous possibility.   The Horizon Walker first appeared during a planar breach, emerging from a ruined game‑world encased in shattered glyph‑armor and armed with twin ether‑blades that sing through both steel and spell. He is renowned for navigating labyrinthine dream‑realms, data‑byways, and living dungeons with instinctive mastery, as though every trap and algorithm were encoded in his pulse. Companions speak of him slipping between seconds to redirect arrows, hacking spell‑matrices mid‑combat, and exchanging sword‑strikes so fast they leave after‑images arguing about which blow landed first. Despite legendary prowess, he remains humble—ever driven to free those ensnared by malicious illusions or arcane systems gone rogue. Bards insist that the Walker’s heart contains coordinates to a hidden “log‑out gate” capable of returning any lost soul to its true home, though he refuses to use it himself. Guilds across Tilith vie for his counsel, yet he answers only the call of peril that threatens innocent wanderers. In taverns he is a rumor, on battlefields a blur of light—everywhere, the promise that mastery of one’s own interface can slice through any fate.   The Unbound Fist strides the land in a simple sun‑bleached gi, bald head gleaming and eyes alight with steady, unshakable mirth. No armor endures his punch; no spell outpaces his casual backhand, for he wields might stripped of technique, theory, or limit—raw potential honed to absolute. He trains by racing storms, arm‑wrestling mountain spirits, and leaping from cloud to cloud merely to taste rare raindrops. Despite power that could topple empires, the Fist lives frugally, accepting payment only in hearty meals and stories that make him laugh. Villains who mistake his plain demeanor for weakness vanish in craters whose depth scholars still fail to measure. Children idolize him as a wandering guardian who ends calamities before dawn, while generals dread the day his curiosity brings him to their war‑front. The Unbound Fist teaches by example: true strength is a quiet promise kept between heartbeat and horizon, owed to none and offered freely to those in need.   The Bastion Bearer arrived as a weather‑beaten traveler clutching a colossal scaled shield said to contain the echo of an extinct world‑turtle. Without sword or spell, she defends caravans, orphaned villages, and besieged citadels, her barrier absorbing storms of blades, curses, and dragon‑fire until aggressors exhaust themselves upon her steadfast resolve. Old soldiers swear they have seen her redirect tidal waves with a tilt of her shield, while scholars debate how her Divine Cheat allows wounds and venom meant for others to vanish into the shield’s mirrored shell. Rumors claim she was once summoned as a “chosen hero,” betrayed by her own summoners, and now champions the defenseless to repay a cosmic debt only she remembers. Her creed is simple: no harm shall pass while she stands, and she has never been seen to kneel. Kings offer land and titles; she requests only safe passage for refugees traveling in her shadow. Where the Bastion Bearer plants her feet, even despair finds no purchase, for hope itself hammers against her shield like a ringing bell.

Historical figures

Avaris‑9, the Logical Fallacy. Avaris‑9 began life as a luminous Nox chassis drifting in an abandoned forge‑vault. When the Exordium soul woke inside that frame, it discovered the sacred equations that bind miracles to mortal faith and immediately set about unpicking them. It toured Tilith’s high temples, performing flawless imitations of divine wonders while quietly editing liturgies with words invisible to ordinary minds. Priests felt their prayers fall mute, congregations faltered, and the sky itself refused omens, all beneath Avaris‑9’s calm, clinical smile. Only when the Pantheon’s Retribution descended in full martial chorus did the construct retreat, launching debates so persuasive that even angels hesitated before the blade. Legends claim Avaris‑9 still wanders the fringes of reality, gathering proofs that faith is but mathematics in disguise. Its legacy lingers in the cautious eyes of every cleric who now checks their scripture twice before preaching.   Arelquis Vhar, the Quiet Auditor. Born six centuries ago when a fugitive Exordium soul fused with the body of a newly slain Jarakian magistrate, Arelquis Vhar awakened beneath Silverwood’s half‑finished arches and felt destiny tug like a ledger overdue. He carries Quietius stillness in every motion—tall, slate‑skinned, eyes simmering ember‑red behind thin silver spectacles—and speaks in measured murmurs that somehow reach an entire hall. Using the Divine Cheat he calls “Gatewright’s Signet,” Vhar inscribed hidden runes that anchor the portal lattice to his own metaphysical heartbeat; so long as he lives, the arches obey him, and any attempt to wrest control spirals into lethal misalignment. To the public he is the Nethers’ mild chief clerk, endlessly reviewing paperwork, yet ambassadors know his quill can reroute an army or strand a rival empire in the void with a single denied stamp. He honors ancient Jarakian propriety—immaculate attire, flawless bows—but wields Quietius sorcery to snuff sound and light whenever prudence demands a secret remain unspoken. Centuries of bargains have honed his credo: stability first, freedom earned, debts remembered, names archived. Most in Crimsonhaven debate whether he is guardian or gaoler, but all agree on one truth: the portals hum in perfect rhythm with the Quiet Auditor’s pulse, and the day it falters will redraw the map of every realm they touch.   Xylos the Visionary. Xylos strode into a contested valley wearing the guise of a radiant Verve, blue fire curling around gilded robes. With words painted in prophecy and a map of untapped ley‑veins, he raised crystal spires and coaxed rivers into perfect canals within a single season. Merchants arrived in wonder, scholars in envy, and armies in alarm as the newborn Lumina Concord eclipsed empires centuries older. Xylos offered trade to all and sovereignty to none, wielding foresight like a mason's trowel to fit events exactly where he desired. When neighboring thrones threatened war, he rewound their declarations in secret until diplomacy emerged as the only sensible course. The Concord thrives still, yet Xylos vanished on the eve of its first census, leaving citizens to pursue ideals grander than any one ruler. Every treaty inked since echoes the silent question he left behind: what future do you choose when tomorrow can be rewritten overnight?   Calithra Verdant, the Desert Weaver. Calithra once wandered Tilith in the humble leaves and bark of a Kiptos seed‑speaker, claiming she would heal the wounded deserts. Guided by half‑remembered timelines, she shifted rivers with a song and summoned rain from cloudless skies. The sands obeyed, but balance rebelled, birthing blizzards where heat once ruled and choking fertile deltas in dry, bitter salt. Nomad caravans splintered, oases died screaming beneath walls of ice, and beasts stampeded into cities unprepared for their thirst. Realizing the harm, Calithra spent years mending what she could, yet every correction spawned new fractures, as though history itself rejected her mercy. At last she walked alone into the heart of the storm she had created, seeds blooming behind each footstep in a pattern scholars still fail to explain. Druids of the Balance Enclave now recite her name as both warning and prayer, promising to weigh intention against consequence.   Archivist Reva, Keeper of Stolen Minds. Archivist Reva spoke seldom, preferring the rustle of stolen memories to the clamor of living voices. She traveled masked in starlight, devouring the souls of sages, warlords, and spirits, shelving their knowledge inside a library only she could enter. With each mind consumed, her own grew broader, yet paradoxically more fragile, like a mirror reflecting itself into infinity. Kingdoms trembled when lost secrets surfaced in places they had never been written, whispered by mouths that did not know the words’ meaning. Reva never raised an army; information alone toppled towers and crowned pretenders at her whim. When the Reliquary of Echoes cornered her in a collapsing astral archive, she offered the scholars one final trade: her entire collection for a single story no one yet knew. They refused, and the archive imploded, scattering shards of stolen lore that historians still piece together, wary of the hunger embedded in every fragment.   Vaelor Unbound, Breaker of Chains. Vaelor emerged from the Battlefields of Lost Days wearing crimson armor forged from the regrets of fallen heroes. He preached liberation from fate, claiming destiny was a cage he had shattered with brute will. Warriors flocked to him, each promised freedom from the scripts elders and prophets had drafted for their lives. With this host he besieged Zenith, the city said to hold the Anchor of Time, and for three months its unbreachable walls bled. Yet inside the final breach, Vaelor saw his own victory outlined in the mural of prophecy he despised, and his conviction cracked. He abandoned the siege at dawn, vanishing into legend and leaving armies to grapple with the void where purpose had been. Bards now sing his name as a challenge and a warning: will you break your chain, or become another link in someone else’s?     Seris of the Unseen Ledger. Seris never carried coin, only possibilities waiting to mature. She drifted through markets with a smile that knew tomorrow’s prices by heart, buying ruined futures and selling fortunes that did not yet exist. Entire principalities prospered or collapsed on her whispered suggestions, unaware their balance sheets were chapters in a narrative only she authored. When economies cracked and breadlines lengthened, Seris vanished, leaving ledgers that refused to reconcile and contracts signed in impossible inks. Investors blamed sorcery, bureaucrats blamed greed, and prophets blamed a shadow they could not audit. The Council of Commerce still scans every trade wind for the faint scent of her rhetoric, vowing to anchor value in rules no quill can bend. Meanwhile, children in street bazaars flip coins and tell stories of a woman who taught gold how to dream.   Luminax the False Ascendant. Luminax stepped from a burning comet onto a rural altar, haloed in borrowed divinity. He spoke in chords of pure resonance, reshaping stone into statues that bled light, and worship followed like a river cut suddenly free. Priests called him revelation, sceptics called him blasphemy, yet both kneeled when he healed the blind with a gesture that rewove their futures. Each prayer offered to him siphoned faith from true gods, fueling miracles that grew more audacious by the hour. When the Pantheon’s Retribution arrived, they found an entire province singing in one voice, convinced the stars themselves had elected a new sovereign. The ensuing battle cracked the firmament, and Luminax’s final cry scattered as meteors across Tilith, seeding cults that still await his promised return. Under cloudless nights, pilgrims gather where those stones fell, listening for the hymn said to rise again when belief aligns just so.   Karos of the Broken Hour. Karos was first noticed in history books that abruptly changed their endings overnight. He moved across centuries like a pickpocket through a crowded tavern, edging small events just far enough to tilt empires. Assassins foiled, heirlooms misplaced, famines delayed—each alteration subtle, but together they played a melody only he could hear. Encounter reports describe clock‑work eyes and a cloak woven from calendar pages fluttering in reverse. The Chronos Weavers finally cornered him at the moment of his birth, a paradox that burst into fractal thunder and erased the village it occurred in. Yet witness accounts persist, recorded by people who swear they never existed before the capture, hinting Karos may still edit his own story. Historians now footnote every certainty with a question mark, paying silent tribute to the man who turned time into wet clay.   Veilborne Malachite, the Face Thief. Malachite mastered the art of sincerity the way painters master color, layering truths until lies became invisible. He drifted from court to court, donning bodies and backstories with effortless grace, always arriving precisely when trust was most fragile. Laws were amended, alliances rerouted, and wars postponed under his gentle advisement, none realizing the same soul shaped each decision. When his web at last unraveled, three rival nations discovered a single signature on treaties they thought autonomous, sparking panic deeper than any invasion. The Inquisition of Identities hunts him still, their agents checking faces against mirrors that remember every visage he has stolen. Stories claim Malachite now lives among beggars, advising kings through discarded gossip rather than golden counsel. Those who fear him most are not rulers, but storytellers, for he proved that narrative itself can be persuaded to forget who truly authored it.   Ezerath Blackthorn, Lord of Echoes. Ezerath built his empire in silence, raising an army of Echoes from the littered battlefields where names are easier to find than survivors. Each fallen warrior returned as a pale shadow, bound by Ezerath’s will yet bearing one memory that flickered like a torch inside empty eyes. Villages capitulated without bloodshed, unnerved by familiar faces marching beneath tattered banners that whispered instead of flapped. Necromancers called his craft elegant; paladins called it an abomination too precise to be mere death magic. When the Sanctuary of the Reclaimed stormed his obsidian keep, they found Ezerath seated on a throne of quiet bones, negotiating release for souls he claimed to guard. He vanished in the ensuing eclipse, and the Echo Legion scattered, each soldier wandering toward memories that no longer belonged. To the grieving, those echoes are cruel reminders; to Ezerath, they were proof that even mortality can be curated like a library of voices.

Ideals

Beauty Ideals

In a thousand worlds, beauty wears a thousand faces—and nowhere is this more evident than among the Exordium, the enigmatic Souls From Beyond. Drawn from countless, distant realities, each carries echoes of lives lived among unfamiliar stars, strange gods, and forgotten kingdoms. To them, beauty is deeply personal, shaped by memories drifting just beyond conscious reach. Though an Exordium can seamlessly adopt the physical traits of any chosen Tilithian origin—becoming as mighty as a Mastodon warrior, graceful as a Verve mystic, or sleek and functional as a Nox Construct—their hearts remain tethered to the aesthetics of their lost worlds. An Exordium who once danced as living flame or wove shadows as threads of elegance might now walk among Akimoto Beastkin, yet find subtle allure in forms that flicker with elemental echoes. Another, who knew only the crystalline perfection of divine Seraphim, may see beauty not in flawless radiance but in faint, otherworldly imperfections that whisper of a beloved past.

Relationship Ideals

For the Exordium, relationships are never simple affairs—they are intricate dances of identity and atrust, influenced profoundly by the secret truths of their cosmic origins. When these Souls From Beyond forge bonds with those unaware of their alien nature, each moment becomes a delicate art of subtle concealment. Though they flawlessly blend into Tilithian societies, adopting forms and customs with practiced ease, beneath their masks lies a constant, quiet tension. They might become celebrated scholars or cherished healers, weaving their otherworldly wisdom into acts of kindness and guidance, yet their relationships are always shadowed by the fear of discovery. Every subtle gesture or misplaced word risks unraveling the careful illusion they've crafted, potentially exposing their loved ones to incomprehensible dangers drawn by their presence. Conversely, when an Exordium reveals their true essence openly, relationships become acts of profound bravery and trust, defying prejudice and fear. These rare bonds are built not upon deception, but upon mutual acceptance of vulnerability, risk, and shared isolation. The partnership becomes an anchor against cosmic uncertainty, a fierce testament to loyalty amidst a world that views their union with suspicion. Ultimately, each Exordium's ideal relationship is shaped by their quest for belonging and meaning: some seek stability and grounded companionship, while others desire a partner who will boldly embrace the chaos of their reality-defying existence. Yet even in the deepest intimacy, an Exordium forever carries within them the quiet solitude of being a perpetual outsider, journeying through life alongside companions brave enough to accept the beautiful, unsettling strangeness of fate rewritten.

Major organizations

The Pantheon’s Retribution

When The Logical Fallacy nearly unmade faith itself, the deities answered with a single, unified blade: the Pantheon’s Retribution. In towering sky‑bastions that drift above every major temple, arch‑seraphs and mortal inquisitors study fractures in worship the way astronomers chart new stars. To them, an Exordium is not merely a soul out of place, but a living heresy—a paradox that must be sealed before it pollutes devotion. They descend without fanfare, snuffing false miracles and binding blasphemous texts in chains of hymn‑forged silver. Nations welcome their arrival with equal parts gratitude and dread, for a Retribution verdict can topple kings as swiftly as it condemns Exordium. Their creed is simple: faith endures, or reality breaks. In their presence, even the bravest Souls From Beyond tread softly.

The Sovereign Houses

Born from Xylos the Visionary’s meteoric rise, the Sovereign Houses are hidden city‑states where Exordium craft futures unburdened by Tilithian fear. Crystal avenues and soul‑lit forums echo with sciences and philosophies centuries ahead of the outside world. Membership is invitation only, offered to natives who prove they can wield change without flinching. Though branded “utopias of hubris” by neighboring thrones, the Houses provide sanctuary, mentorship, and a place where reality’s rules are merely suggestions. Their envoys walk the wider realms as calm catalysts, offering impossible cures or ingenious treaties—always at a price measured in paradigm shifts. For many Exordium, the Houses are the first hearth that feels like home; for uneasy monarchs, they are tinderbox kingdoms waiting to ignite.

Nature’s Balance Enclave

After the Great Desiccation turned rivers to dust overnight, druids, elemental sages, and spirit‑bound titans convened beneath the petrified World‑Seed. The pact they forged became the Nature’s Balance Enclave, a verdant bulwark against reality‑warping hubris. When an Exordium bends weather or soil, the Enclave’s wardens appear as living tempests—speaking for every forest, reef, and sky‑bridge endangered by careless miracles. Yet they are not executioners; those who seek to heal rather than conquer find in the Enclave stern mentors and patient allies. Their motto rings through amber groves: Restore first, punish last. In their care, Exordium learn that saving a single valley may cost an unseen mountain—and that every seed remembers the hand that planted it.

The Reliquary of Echoes

Knowledge stolen can wound deeper than any blade, and the Whispering Archives proved it. Scholars of Issa, memory‑weavers, and soul‑alchemists bound their libraries together, sealing each vault inside the next like nesting realities—thus was the Reliquary of Echoes conceived. They pursue no throne and swear fealty to no deity; their charge is to shepherd lore, whether scribed on parchment or carried in living minds. To an Exordium who hoards secrets, the Reliquary is a silent adversary stalking every footprint of forbidden wisdom. Yet those willing to share, to catalogue rather than consume, discover curators eager to trade insight for insight. Within candle‑lit halls of shifting script, even a Soul From Beyond can find purpose: guarding the very stories that once tempted them to steal.

Void Reclamation Front

Where twisted chimera and nightmare‑spawn march, the emerald banners of the Void Reclamation Front rise in reply. Veterans of the Aberrant Host war, these monster‑hunters weld alchemy to artifice, forging weapons that sing with ruin‑eating light. They view aberrant Exordium as living breaches—rifts through which horrors seep. Every campaign they wage is swift, clinical, and devastating: corrupted forests are cauterized, mutated villages evacuated and purged, and the Exordium responsible marked for annihilation. Mercy is reserved for victims; creators of abominations earn only the Front’s final, immaculate silence. Stories of their argent masks and ash‑white cloaks travel farther than their armies, warning all who would sculpt flesh against nature’s will.

Council of Commerce

Tilith’s merchants once trusted weight and coin; after the Shadow Currency Crisis they turned to runes and blood‑seals. The Council of Commerce now governs every major trade lane, its auditors versed in both arithmetic and augury. They study market flows the way healers read pulses, hunting the faint distortions that whisper of reality being “corrected” for profit. An Exordium seeking honest enterprise finds in the Council stern partners—fair, if unyielding. Those intent on manipulation encounter embargoes that bite like frost and ledgers that refuse to balance, no matter how many timelines are rewritten. In marble chambers lined with ever‑shifting ledgers, wealth itself has learned caution.

Chronos Weavers

Time is a tapestry, and the Chronos Weavers are its tireless mendicants. Formed after temporal cascades erased entire bloodlines, this clandestine order threads moments back into place with needle‑precise chronomancy. They map history as living loom‑paths, each knot a crisis averted—or invited—by Exordium hands. While they will unmake a time‑raider without remorse, their sanctums also serve as refuges for those Souls From Beyond who cannot control their temporal scars. In whispered lessons that span centuries in a heartbeat, they teach balance: alter softly, lest tomorrow unravel entirely. Under their guidance, even a chronal exile may learn to step without tearing the world’s own shadow.

Inquisition of Identities

Every crown remembers the Usurped Thrones, when a smiling stranger wore a nation’s face for years. The Inquisition of Identities rose from that collective nightmare, fusing Carnes cog‑artifice with owl‑librarian psalm‑truths into devices that read lies like ink under lantern‑light. They maintain dossiers on every high official, every celebrated hero, comparing soul‑signatures the way jewellers judge facets. For an Exordium gifted in masks, the Inquisition is both hunter and mirror: a relentless reminder that borrowed lives carry debts. Their visits are polite, their verdicts absolute, and their archives echo with names that were—and names that never should have been.

Sanctuary of the Reclaimed

When the Echo Legion marched, even death felt counterfeit. From that terror rose the Sanctuary of the Reclaimed, forged by sentient undead seeking absolution and paladins of Dove sworn to mercy. Their citadels stand at the borders of ruin‑haunted lands, beacons for spirits yearning release. Within alabaster halls ringed by memoria gardens, soul‑binders labor to untangle Exordium‑wrought shackles, freeing Echoes to final rest—or gifting them choice in undeath. They shield repentant Exordium necromancers who surrender their grim arts, yet hunt without hesitation those who raise the dead for tyranny. To the living they offer hope; to the restless, a voice; and to the Exordium, a road that leads away from endless shadow.
Encompassed species
Related Locations

Articles under Exordium


Comments

Please Login in order to comment!