Firearms
Type: Weapon
Cost: varies - see table below
Weight: varies - see table below
Muzzel loading type firearms are known in Detroit. These weapons require Smokepowder for firing. Offsetting the damage these weapons can cause is the liability of carrying Smokepowder which can be ignited by magical spells or creatures.
Normally, no character class starts with Proficiency in Firearms. A "special" background choice could add this Proficiency or a character could choose Proficiency in Firearms as a Feat. As a last resort, a character could locate a trainer and learn the skill.
A weapon with the Hooked property is intended to only be fired when the weapon is hooked onto a special fork, or on a surface such as a low wall. Hooking the weapon requires an action or a bonus action. Firing the weapon unsupported by the hook /wall is an attack made at disadvantage unless the character's strength score is equal or greater than the number in brackets.
Cost: varies - see table below
Weight: varies - see table below
Muzzel loading type firearms are known in Detroit. These weapons require Smokepowder for firing. Offsetting the damage these weapons can cause is the liability of carrying Smokepowder which can be ignited by magical spells or creatures.
Normally, no character class starts with Proficiency in Firearms. A "special" background choice could add this Proficiency or a character could choose Proficiency in Firearms as a Feat. As a last resort, a character could locate a trainer and learn the skill.
FIREARMS | COST | DAMAGE | WEIGHT | SPECIAL |
---|---|---|---|---|
Pistol | 250 gp | 1d10 piercing | 3 lb | Firearm (range 50/150 ft.) |
Blunderbuss | 50 gp | 1d8 piercing | 5 lb | Firearm (range 60/240 ft.) two-handed |
Arquebus | 75 gp | 1d8 piercing | 7 lb | Firearm (range 80/320 ft.) heavy, two-handed |
Caliver | 150 gp | 1d10 piercing | 9 lb | Firearm (range 100/400 ft.) heavy, two-handed |
Musket | 500 gp | 1d12 piercing | 15 lb | Firearm (range 150/600 ft.) hooked(13), heavy, two-handed |
Handgunne | 750 gp | 3d6 bludgeoning | 15 lb | Firearm (range 80/320 ft.) hooked(15), heavy, two-handed |
A weapon with the Hooked property is intended to only be fired when the weapon is hooked onto a special fork, or on a surface such as a low wall. Hooking the weapon requires an action or a bonus action. Firing the weapon unsupported by the hook /wall is an attack made at disadvantage unless the character's strength score is equal or greater than the number in brackets.
Item type
Weapon, Ranged
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