Dragonborn
Dragonborn are rare in Detroit but not unknown.
The Dragonborn are born into a world that greets them (usually) with distrust and fear. Every other race has heard stories of the Melinbonéan’s Legions of Dragonborn and Half-Orcs which fought and conquered the nations of the other races.
The Dragonborn race has the pride of their draconic ancestors and the most important thing in every Dragonborn’s life is the honor of his/her clan. The actions and choices made by an individual reflect upon the entire clan and a mistake bringing dishonor to the clan usually results in expulsion and exile. Every Dragonborn is taught his /her station and duties within the clan and honor demands adherence to the boundaries of that position. The Dragonborn are taught to treat everyone, friends and foes with respect and the fastest way to lose a Dragonborn’s respect is to treat the Dragonborn dis-respectfully.
Honesty is extremely important to the Dragonborn, they don’t dwell on debates about good or evil, believing most of those arguments are subjective. The Dragonborn have learned every race has honorable and dishonorable individuals. Judgement is reserved for an individuals’ actions rather than the history of his/her race.
The Dragonborn clans strive for self-sufficiency and Dragonborn are taught to value skill and excellence in all endeavors. Masters of craft are revered among the Dragonborn regardless of the nature of the craft. The Dragonborn have learned some difficult situations require assistance, and asking for help does not bring dishonor, but do not ask for a god’s help to smash a mosquito. The Dragonborn will first seek assistance from another member of his/her clan before asking outsiders or even the gods.
The Dragonborn are born into a world that greets them (usually) with distrust and fear. Every other race has heard stories of the Melinbonéan’s Legions of Dragonborn and Half-Orcs which fought and conquered the nations of the other races.
The Dragonborn race has the pride of their draconic ancestors and the most important thing in every Dragonborn’s life is the honor of his/her clan. The actions and choices made by an individual reflect upon the entire clan and a mistake bringing dishonor to the clan usually results in expulsion and exile. Every Dragonborn is taught his /her station and duties within the clan and honor demands adherence to the boundaries of that position. The Dragonborn are taught to treat everyone, friends and foes with respect and the fastest way to lose a Dragonborn’s respect is to treat the Dragonborn dis-respectfully.
Honesty is extremely important to the Dragonborn, they don’t dwell on debates about good or evil, believing most of those arguments are subjective. The Dragonborn have learned every race has honorable and dishonorable individuals. Judgement is reserved for an individuals’ actions rather than the history of his/her race.
The Dragonborn clans strive for self-sufficiency and Dragonborn are taught to value skill and excellence in all endeavors. Masters of craft are revered among the Dragonborn regardless of the nature of the craft. The Dragonborn have learned some difficult situations require assistance, and asking for help does not bring dishonor, but do not ask for a god’s help to smash a mosquito. The Dragonborn will first seek assistance from another member of his/her clan before asking outsiders or even the gods.
Dragon Type 1 | Dragon Type 2 | Damage Type |
---|---|---|
Black | Copper | Acid |
White | Silver | Cold |
Red | Brass, Gold | Fire |
Blue | Bronze | Lightning |
Green | Poison |
Basic Information
Anatomy
Dragonborn look like wingless, bipedal dragons and stand over 6 feet tall with an average 250 lbs. Most have a fine brass / copper colored scales with additional markings in scarlet, rust, copper-green, or gold. They have three fingers and a long thumb ending in talonlike claws on each hand. Most are thickly muscled with heavy bones, having strong jaws and horns on their heads. They possess large bright eyes, with a dark vertical slit pupil.
Biological Traits
Lifestage | Age (years) |
---|---|
Adulthood | 15 |
Middle Age | 35 |
Old | 50 |
Venerable | 65 |
Max Lifespan | 90 |
Growth Rate & Stages
Dragonborn mature by the age of 14 - 16 years and have a lifespan of 80 years.
Additional Information
Social Structure
Civilization and Culture
History
In the age of pre-history the Dark Elves needed warriors for their armies. With the aid of Xiombarg, the Demon-goddess of Chaos, the Queen of Swords, the Dark Elves combined humans with dragons to create the Dragonborn.
Dragonborn Traits
Creature Type: Humanoid
Size: Medium
Speed: 30 feet
Special Traits
Draconic Ancestry
Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.
Damage Resistance
You have Resistance to the damage type determined by your Draconic Ancestry trait.
Darkvision
You have Darkvision with a range of 60 feet.
Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time).
Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage.
This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).
You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Draconic Flight
When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition.
During that time, you have a Fly Speed equal to your Speed. Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you can’t use it again until you finish a Long Rest.
Player's Handbook, page 187 WoTC
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